Пример #1
0
        public void SaveGlobe()
        {
            var storageDataObject = GlobeStorageData.Create(_worldManager.Globe);

            SaveInner(storageDataObject, "Globe.txt");
        }
Пример #2
0
        public void Restore_MinimumGlobeAfterSave_RestoredGlobeEqualsToOriginal()
        {
            // ARRANGE
            var globe = new Globe();

            globe.Terrain = new TerrainCell[][]
            {
                new TerrainCell[] { new TerrainCell {
                                        Coords = new OffsetCoords(0, 0)
                                    }, new TerrainCell {
                                        Coords = new OffsetCoords(1, 0)
                                    } },
                new TerrainCell[] { new TerrainCell {
                                        Coords = new OffsetCoords(0, 1)
                                    }, new TerrainCell {
                                        Coords = new OffsetCoords(1, 1)
                                    } }
            };

            globe.Realms = new List <Realm>
            {
                new Realm {
                    Name   = "realm-name",
                    Banner = new RealmBanner {
                        MainColor = new Color(0, 0, 0)
                    }
                }
            };

            var flattenTerrain = globe.Terrain.SelectMany(x => x).ToArray();

            globe.Localities = new List <Locality>
            {
                new Locality()
                {
                    Name       = "capital",
                    Cell       = flattenTerrain.Single(x => x.Coords.X == 0 && x.Coords.Y == 0),
                    Owner      = globe.Realms.First(),
                    Population = 1,
                    Branches   = new Dictionary <BranchType, int> {
                        { BranchType.Agricultural, 1 }
                    }
                }
            };
            globe.LocalitiesCells = globe.Localities.ToDictionary(x => x.Cell, x => x);

            globe.HomeProvince  = globe.Localities.First().Cell;
            globe.StartProvince = globe.Localities.Last().Cell;

            // Создание модели хранения
            var storageData = GlobeStorageData.Create(globe);

            // Сериализуем
            var serialized = JsonConvert.SerializeObject(storageData);

            // Десериализуем
            var deserializedStorageData = JsonConvert.DeserializeObject <GlobeStorageData>(serialized);

            // ACT

            // Восстанавливаем мир
            var restoredGlobe = deserializedStorageData.Restore();

            // ASSERT
            restoredGlobe.Should().BeEquivalentTo(globe, options =>
            {
                options.Excluding(g => g.ScanResult);
                options.Excluding(g => g.cityNameGenerator);
                options.Excluding(g => g.agentNameGenerator);

                return(options);
            });
        }