/* ############################################################ ######################## CHALLENGE ######################### ############################################################ */ IEnumerator GetText(string flowString, string volString) { int oldBalance = PlayerPrefs.GetInt("COIN_BALANCE"); string flow = flowString.Remove(flowString.Length - 1, 1); string volume = volString.Remove(volString.Length - 1, 1); string url = "https://uql53bqfta.execute-api.us-east-1.amazonaws.com/Artsy/add-breath"; // TODO: Waiting on backend to change Headers to Form Data List <IMultipartFormSection> formData = new List <IMultipartFormSection>(); UnityWebRequest request = UnityWebRequest.Post(url, formData); request.SetRequestHeader("deviceid", SystemInfo.deviceUniqueIdentifier.Replace("-", "")); request.SetRequestHeader("volume", volume); request.SetRequestHeader("flow", flow); yield return(request.SendWebRequest()); string data = request.downloadHandler.text; Spirometer spiro = Spirometer.CreateFromJSON(data); PlayerPrefs.SetString("BREATH_GRADE", spiro.grade); PlayerPrefs.SetString("BREATH_FEEDBACK", spiro.feedback); PlayerPrefs.SetInt("BREATH_SCORE", spiro.score); PlayerPrefs.SetInt("COIN_BALANCE", spiro.balance); PlayerPrefs.SetInt("BREATH_COUNT", spiro.breathCount); if (spiro.breathCount >= 10) { PlayerPrefs.SetInt("UNLIMITED_STATUS", 1); // Set up the time of one hour DateTime dt = DateTime.UtcNow + TimeSpan.FromSeconds(3600); GlobalTimer.SetEndTime(dt); // Debug.Log("Timer is set up to:" + dt.ToString("yyyy-MM-dd-HH-mm-ss")); } SetCoinBalance(); UpdateBar(); int score = PlayerPrefs.GetInt("BREATH_SCORE"); BreathQuality(score, oldBalance); }
public void CloseChallenge() { GlobalTimer.SetEndTime(DateTime.MaxValue); Alert.SetActive(false); }