public GlobalTimerInfo(GlobalTimeOrientation _orientation, GlobalTimeCountingMode _countingMode, float _maxTime, bool _min, bool _sec, bool _millisec) { _globalTimeOrientation = _orientation; _globalTimeCountingMode = _countingMode; MaxTime = _maxTime; useMinutes = _min; useSeconds = _sec; useMilliseconds = _millisec; }
public void AnchorDown(GlobalTimeOrientation orientation) { var parTransform = Parent.GetComponent <RectTransform>(); if (orientation == GlobalTimeOrientation.bottom) { parTransform.anchorMin = new Vector2(0.5f, 0); parTransform.anchorMax = new Vector2(0.5f, 0); parTransform.pivot = new Vector2(0.5f, -0.1f); } else if (orientation == GlobalTimeOrientation.top) { parTransform.anchorMin = new Vector2(0.5f, 1); parTransform.anchorMax = new Vector2(0.5f, 1); parTransform.pivot = new Vector2(0.5f, 1.1f); } parTransform.anchoredPosition = Vector3.zero; }