// Start is called before the first frame update void Start() { gState = globalState.GetComponent <GlobalStateScript>(); textureCamera = GetComponent <Camera>(); colors = new ColorGradient(new [] { // Extracted from https://stock.adobe.com/69426938/ new Color32(0x02, 0x48, 0x73, 0xff), new Color32(0x03, 0x65, 0x8c, 0xff), new Color32(0x03, 0x88, 0xa6, 0xff), new Color32(0xf2, 0x8e, 0x6b, 0xff), new Color32(0xd9, 0x5a, 0x4e, 0xff) }); }
// Start is called before the first frame update void Start() { gState = globalState.GetComponent <GlobalStateScript>(); instructions = new PFString("Press “" + InputScript.pathfinderToggleKey + "” to toggle Pathfinder."); }
void Start() { gState = GetComponent <GlobalStateScript>(); }