public void SaveServiceState(GlobalStateMap stateMap) { var globalState = new GlobalState { PlayedScriptRegister = playedScriptRegister }; stateMap.SetState(globalState); }
public virtual void SaveServiceState(GlobalStateMap stateMap) { var state = new GlobalState { GlobalVariableMap = new SerializableLiteralStringMap(globalVariableMap) }; stateMap.SetState(state); }
public Task SaveServiceStateAsync(GlobalStateMap stateMap) { var state = new GlobalState { GlobalVariableMap = new SerializableLiteralStringMap(globalVariableMap) }; stateMap.SetState(state); return(Task.CompletedTask); }
public Task SaveServiceStateAsync(GlobalStateMap stateMap) { var globalState = new GlobalState { PlayedScriptRegister = playedScriptRegister }; stateMap.SetState(globalState); return(Task.CompletedTask); }