// Use this for initialization private void Start() { globalMovement = GameObject.Find("GlobalStateMachine").GetComponent <GlobalSquadMovement>(); agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); detection = GetComponentInChildren <Detection>(); _SM = GetComponent <StateMachine>(); }
// Use this for initialization private void Start() { player = GameObject.Find("Player"); _GSM = GameObject.Find("GlobalStateMachine").GetComponent <GlobalSquadMovement>(); _GS = GameObject.Find("GlobalStateMachine").GetComponent <GlobalStateMachine>(); }