Пример #1
0
 void IncreateSpeed()
 {
     if (_isIncreateSpeed && saveSpeed <= MAX_SPEED)
     {
         /*outTimerForNotCollisium -= Time.deltaTime;
          * //Debug.Log ("outTimerForNotCollisium: " + outTimerForNotCollisium);
          * if (outTimerForNotCollisium < 0) {
          *      GlobalSpeed.GetSetGlobalSpeed += 0.2f;
          *      saveSpeed = GlobalSpeed.GetSetGlobalSpeed;
          * //	Debug.Log ("SPEED INCREATE");
          *      outTimerForNotCollisium = 0.5f; //increate timer в зависимости от скорости, чем выше тем медленее
          * }*/
         GlobalSpeed.IncreateSpeed();
         saveSpeed = GlobalSpeed.GetSetGlobalSpeed;
     }
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     globalSpeed            = globalSpeed = GameObject.FindGameObjectWithTag("GlobalSpeed").GetComponent <GlobalSpeed>();
     scoreAmount            = 0f;
     scoreIncreasePerSecond = 1f;
 }
Пример #3
0
 private void Awake()
 {
     Instance     = this;
     currentSpeed = startSpeed;
 }
Пример #4
0
 private void Start()
 {
     scoreScript = GameObject.FindGameObjectWithTag("ScoreScriptObj").GetComponent <ScorePerSecond>();
     globalSpeed = GameObject.FindGameObjectWithTag("GlobalSpeed").GetComponent <GlobalSpeed>();
 }
Пример #5
0
    void BonusSelecter(string _name)
    {
        //Life / unLife
        //Debug.Log ("Bonus selecter Active");
        //Debug.Log (_name);

        if (_name == "Bomb(Clone)")
        {
            BonusBombAction();
        }
        if (_name == "Life(Clone)" || _name == "Life")
        {
            AddLife();
        }

        //Size ball
        if (_name == "Ball_small(Clone)" || _name == "Small_size(Clone)" || _name == "Ball_small")
        {
            SmallBall();
        }
        if (_name == "Ball_normal(Clone)" || _name == "Normal_size(Clone)")
        {
            ResizeNornal();
        }

        //Speed
        if (_name == "SpeedUP(Clone)" || _name == "SpeedUP")
        {
            GlobalSpeed.IncGlobalSpeed();
        }
        ;
        if (_name == "SpeedDown(Clone)" || _name == "SpeedDown")
        {
            GlobalSpeed.DecGlobalSpeed();
        }
        ;

        //Gun
        if (_name == "Gun" || _name == "Gun(Clone)")
        {
            FireAnimation.ifFire = true; FireAnimation.ResetTimer();  ActiveDeButtons.StackActionForStatus(true);
        }
        ;

        //Shield
        if (_name == "Big_shield" || _name == "Big_shield(Clone)")
        {
            incShield();
        }
        ;
        if (_name == "Small_shield" || _name == "Small_shield(Clone)")
        {
            decreateShield();
        }
        ;

        //Multiple
        if (_name == "Multipli3" || _name == "Multipli3(Clone)")
        {
            Multiple3();
        }
        ;
        if (_name == "Multipli5" || _name == "Multipli5(Clone)")
        {
            Multiple5();
        }
        ;

        //FireBall
        if (_name == "Fire_ball" || _name == "Fire_ball(Clone)")
        {
            Debug.Log("ЗАГЛУШКА");
        }
        ;
    }