Пример #1
0
        public virtual void Stop()
        {
            GlobalServerProxy?.Stop();

            Poller?.Stop();
            Poller?.Dispose();
            Poller = null;
        }
Пример #2
0
        public virtual void Start()
        {
            if (!IsSetuped)
            {
                throw new ApplicationException("Please Setup firset!");
            }

            Poller.RunAsync();
            GlobalServerProxy?.Start();
        }
Пример #3
0
        public static void StartGameService(IPAddress IP, GameSettings setting, int roomId, GameEndCallback callback, out int portNumber)
        {
            int totalNumberOfPlayers = setting.TotalPlayers;
            int timeOutSeconds       = setting.TimeOutSeconds;

#if DEBUG
            Trace.Listeners.Clear();

            TextWriterTraceListener twtl = new TextWriterTraceListener(Path.Combine(Directory.GetCurrentDirectory(), AppDomain.CurrentDomain.FriendlyName + DateTime.Now.Hour.ToString() + DateTime.Now.Minute.ToString() + DateTime.Now.Second.ToString() + ".txt"));
            twtl.Name = "TextLogger";
            twtl.TraceOutputOptions = TraceOptions.ThreadId | TraceOptions.DateTime;

            ConsoleTraceListener ctl = new ConsoleTraceListener(false);
            ctl.TraceOutputOptions = TraceOptions.DateTime;

            Trace.Listeners.Add(twtl);
            Trace.Listeners.Add(ctl);
            Trace.AutoFlush = true;
            Trace.WriteLine("Log starting");
            Trace.Listeners.Add(new ConsoleTraceListener());
#endif
            Game game = setting.GameType == GameType.Pk1v1 ? new Pk1v1Game() : new RoleGame();
            game.Settings = setting;
            Sanguosha.Core.Network.Server server;
            server     = new Sanguosha.Core.Network.Server(game, totalNumberOfPlayers, IP);
            portNumber = server.IpPort;
            for (int i = 0; i < totalNumberOfPlayers; i++)
            {
                var player = new Player();
                player.Id = i;
                game.Players.Add(player);
                IPlayerProxy proxy;
                proxy = new ServerNetworkProxy(server, i);
                proxy.TimeOutSeconds = timeOutSeconds;
                proxy.HostPlayer     = player;
                game.UiProxies.Add(player, proxy);
            }
            GlobalServerProxy pxy = new GlobalServerProxy(game, game.UiProxies);
            pxy.TimeOutSeconds     = timeOutSeconds;
            game.GlobalProxy       = pxy;
            game.NotificationProxy = new DummyNotificationProxy();

            game.GameServer = server;
            var thread = new Thread(() =>
            {
#if !DEBUG
                try
                {
#endif
                game.Run();
#if !DEBUG
            }
                                    catch (Exception)
            {
            }
#endif
                try
                {
                    callback(roomId);
                }
                catch (Exception)
                {
                }
            })
            {
                IsBackground = true
            };
            thread.Start();
        }