internal GameObject GetGlobalRessource(GlobalRessourceTypes ressourceType) { var playerRessource = GlobalRessourcesList.Find(x => x.GetComponent<RessourceBehaviour>().GlobalRessourceType == ressourceType); return playerRessource; }
internal void IncreaseRessources(GlobalRessourceTypes resType) { var r = GetGlobalRessource(resType); var scriptRessource = r.GetComponent<RessourceBehaviour>(); scriptRessource.IncreaseBy(1); }