void Start() { if (!GlobalRef.Init()) { return; } CreateCommonUI(); StartCoroutine(GlobalRef.AssetMgr.GetAB(AppConst.AB_MAIN, CreateMainUI)); }
void Start() { AppConst.PrintPath(); if (!GlobalRef.Init()) { Utility.LogError("Globalref init failed"); return; } StartCoroutine(GlobalRef.AssetMgr.GetAB(AppConst.AB_COMMON, CreateCommonUI)); }
void Start() { if (!GlobalRef.Init()) { return; } CreateCommonUI(); // string[] abList = new string[]{"sprite_battle", AppConst.AB_BATTLE }; string[] abList = { "sprite_battle", AppConst.AB_BATTLE }; StartCoroutine(GlobalRef.AssetMgr.GetABList(abList, CreateBattleUI)); }