Пример #1
0
    void Update()
    {
        if (!GlobalParams.isActive)
        {
            return;
        }
        if (GlobalParams.Score % 50 == 0 && GlobalParams.Score != 0 && !GlobalParams.showScoreInGame)
        {
            GlobalParams.showScoreInGame = true;
            GlobalParams.isActive        = false;
            if (Gameover_Panel.gameObject.activeInHierarchy == false)
            {
                Gameover_Panel.gameObject.SetActive(true);
            }
            GlobalParams.ChangeLevel(1);
            scoreText.text = "თქვენ მოაგროვეთ " + GlobalParams.Score + " ქულა";
        }
        timer -= Time.deltaTime;
        if (timer <= 0)
        {
            //კლონს რომ მივწვდეთ, ვაქცევთ "GameObject"-ად.
            if (BlnArrayIndex == BlnArr.Length - 1)
            {
                BlnArr.Shuffle();
                BlnArrayIndex = 0;
            }
            else
            {
                BlnArrayIndex++;
            }

            GameObject InstanceBln = Instantiate(Blns [Random.Range(0, Blns.Count)], new Vector2(BlnArr [BlnArrayIndex], -6), Quaternion.identity) as GameObject;

            if (!GlobalParams.WithExample)
            {
                //მაშინ გამოვიძახოთ მაგალითიანი ბუშტი.
                InstanceBln.GetComponent <BallScript> ().showExample();
                GenerateBtnsNumbers();
                GlobalParams.BlnWithExample = InstanceBln;
            }
            timer = OldTimer;
        }
        if (GlobalParams.Passedblns == GlobalParams.Maxpassedblns && GlobalParams.isActive)
        {
            GlobalParams.isActive   = false;
            GlobalParams.Passedblns = 0;
            if (Gameover_Panel.gameObject.activeInHierarchy == false)
            {
                Gameover_Panel.gameObject.SetActive(true);
            }
            GlobalParams.ChangeLevel(1);
            scoreText.text = "თქვენ მოაგროვეთ " + GlobalParams.Score + " ქულა";
        }
    }
Пример #2
0
    void Start()
    {
        GlobalParams.ChangeLevel(1);
        timer    = GlobalParams.SpawnRate;
        OldTimer = timer;

        GameState = GameStates.Playng;

        BlnArr.Shuffle();
        GameObject InstanceBln = Instantiate(Blns[Random.Range(0, Blns.Count)], new Vector2(BlnArr[BlnArrayIndex], -8), Quaternion.identity) as GameObject;
    }