Пример #1
0
        /// <summary>
        /// 返回声望勋章数据
        /// </summary>
        /// <returns></returns>
        public static PrestigeMedalData GetPrestigeMedalData(GameClient client)
        {
            // 如果1.4.1的功能没开放
            if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot4Dot1))
            {
                return(null);
            }
            //开放等级  声望4阶
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.PrestigeMedal))
            {
                return(null);
            }

            PrestigeMedalData prestigeMedalData = client.ClientData.prestigeMedalData;

            if (prestigeMedalData == null)
            {
                PrestigeMedalBasicData basic = null;
                prestigeMedalData = new PrestigeMedalData();

                List <int> data = Global.GetRoleParamsIntListFromDB(client, RoleParamName.PrestigeMedal);
                if (data == null || data.Count <= 0)
                {
                    basic = GetPrestigeMedalBasicDataByID(_defaultMedalID);
                    prestigeMedalData.RoleID  = client.ClientData.RoleID;
                    prestigeMedalData.MedalID = basic.MedalID;

                    ModifyPrestigeMedalData(client, prestigeMedalData, true);
                }
                else
                {
                    prestigeMedalData.RoleID     = client.ClientData.RoleID;
                    prestigeMedalData.MedalID    = data[0];
                    prestigeMedalData.LifeAdd    = data[1];
                    prestigeMedalData.AttackAdd  = data[2];
                    prestigeMedalData.DefenseAdd = data[3];
                    prestigeMedalData.HitAdd     = data[4];

                    if (prestigeMedalData.MedalID > _prestigeMedalBasicList.Count)
                    {
                        prestigeMedalData.UpResultType = 3;
                        basic = GetPrestigeMedalBasicDataByID(_prestigeMedalBasicList.Count);
                    }
                    else
                    {
                        basic = GetPrestigeMedalBasicDataByID(prestigeMedalData.MedalID);
                    }
                }

                prestigeMedalData.Diamond  = GetPrestigeMedalDiamond(client, GetPrestigeMedalUpCount(client));
                prestigeMedalData.Prestige = basic.PrestigeCost;

                client.ClientData.prestigeMedalData = prestigeMedalData;
            }

            prestigeMedalData.PrestigeLeft = GameManager.ClientMgr.GetShengWangValue(client);

            return(prestigeMedalData);
        }
Пример #2
0
        private bool IsGongNengOpened(GameClient client, bool bHint = true)
        {
            if (!GameManager.VersionSystemOpenMgr.IsVersionSystemOpen(VersionSystemOpenKey.MoRiJudge))
            {
                return(false);
            }

            return(GlobalNew.IsGongNengOpened(client, GongNengIDs.MoRiJudge, bHint));
        }
Пример #3
0
        /// <summary>
        /// 处理塔罗牌升级或激活
        /// </summary>
        /// <param name="client"></param>
        /// <param name="goodID"></param>
        /// <param name="partCount"></param>
        /// <returns></returns>
        public ETarotResult ProcessTarotUpCmd(GameClient client, int goodID)
        {
            //判断功能是否开启
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard))
            {
                return(ETarotResult.NotOpen);
            }

            TarotSystemData tarotData = client.ClientData.TarotData;
            //获取要升级的塔罗牌数据
            TarotCardData currentTarot = tarotData.TarotCardDatas.Find(x => x.GoodId == goodID);

            if (currentTarot == null)
            {
                //激活
                currentTarot        = new TarotCardData();
                currentTarot.GoodId = goodID;
                tarotData.TarotCardDatas.Add(currentTarot);
            }
            //判断是否可以升级
            if (currentTarot.Level >= TarotMaxLevelDict[goodID])
            {
                return(ETarotResult.MaxLevel);
            }
            //获取下级塔罗牌对应配置模板
            TarotTemplate nextTemp = TarotTemplates.Find(x => x.GoodsID == goodID && x.Level == currentTarot.Level + 1);

            if (nextTemp == null)
            {
                return(ETarotResult.Error);
            }
            //判断背包碎片是否足够
            var hasPartCount = Global.GetTotalGoodsCountByID(client, nextTemp.NeedGoodID);

            if (hasPartCount < nextTemp.NeedPartCount)
            {
                return(ETarotResult.NeedPart);
            }

            //使用物品  优先使用绑定物品
            bool usedBinding     = false;
            bool usedTimeLimited = false;

            if (Global.UseGoodsBindOrNot(client, nextTemp.NeedGoodID, nextTemp.NeedPartCount, true, out usedBinding, out usedTimeLimited) < 1)
            {
                return(ETarotResult.NeedPart);
            }

            //处理升级
            currentTarot.Level += 1;
            //更新玩家数据
            UpdataPalyerTarotAttr(client);
            //向DB服更新数据
            UpdateTarotData2DB(client, currentTarot, null);
            return(ETarotResult.Success);
        }
Пример #4
0
 public static void initSetPrestigeMedalProps(GameClient client)
 {
     if (!GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot4Dot1))
     {
         if (GlobalNew.IsGongNengOpened(client, GongNengIDs.PrestigeMedal, false))
         {
             PrestigeMedalData PrestigeMedalData = PrestigeMedalManager.GetPrestigeMedalData(client);
             PrestigeMedalManager.SetPrestigeMedalProps(client, PrestigeMedalData);
         }
     }
 }
        public static bool IfZhuHunPerfect(GameClient client)
        {
            bool result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.WingZhuHun, false))
            {
                result = false;
            }
            else
            {
                ZhuLingZhuHunLimit i = ZhuLingZhuHunManager.GetLimit(client.ClientData.MyWingData.WingID);
                result = (i != null && client.ClientData.MyWingData.ZhuHunNum >= i.ZhuHunLimit);
            }
            return(result);
        }
Пример #6
0
        /// <summary>
        /// 设置塔罗牌上阵位置 (0=为上阵)
        /// </summary>
        /// <param name="client"></param>
        /// <param name="goodID"></param>
        /// <param name="pos"></param>
        /// <returns></returns>
        public ETarotResult ProcessSetTarotPosCmd(GameClient client, int goodID, byte pos)
        {
            //判断功能是否开启
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard))
            {
                return(ETarotResult.NotOpen);
            }

            //判断位置是否合法
            if (pos < 0 || pos > 6)
            {
                return(ETarotResult.Error);
            }
            TarotSystemData tarotData = client.ClientData.TarotData;
            //获取塔罗牌数据
            TarotCardData currentTarot = tarotData.TarotCardDatas.Find(x => x.GoodId == goodID);

            if (currentTarot == null)
            {
                return(ETarotResult.Error);
            }
            if (currentTarot.Postion == pos)
            {
                return(ETarotResult.Error);
            }
            //上阵
            if (pos > 0)
            {
                //判断当前卡牌是否已在阵上
                if (currentTarot.Postion > 0)
                {
                    return(ETarotResult.Error);
                }
                //判断装备的位置是否为空
                TarotCardData targetTarot = tarotData.TarotCardDatas.Find(x => x.Postion == pos);
                if (targetTarot != null)
                {
                    targetTarot.Postion = 0;
                }
            }
            currentTarot.Postion = pos;
            //更新玩家塔罗牌加成属性
            UpdataPalyerTarotAttr(client);
            //向DB服更新数据
            UpdateTarotData2DB(client, currentTarot, null);

            return(ETarotResult.Success);
        }
Пример #7
0
        public bool Judge(GameClient client, string arg, out string failedMsg)
        {
            failedMsg = "";
            bool        bOK        = true;
            GongNengIDs gongnengId = (GongNengIDs)Convert.ToInt32(arg);

            if (!GlobalNew.IsGongNengOpened(client, gongnengId, false))
            {
                bOK = false;
            }
            if (!bOK)
            {
                failedMsg = string.Format("物品对应的功能没有开启", new object[0]);
            }
            return(bOK);
        }
Пример #8
0
 public static bool IsGongNengOpened(GameClient client)
 {
     // 如果2.0的功能没开放
     if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System2Dot0))
     {
         return(false);
     }
     if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.PetSkill))
     {
         return(false);
     }
     if (!GameManager.VersionSystemOpenMgr.IsVersionSystemOpen(VersionSystemOpenKey.PetSkill))
     {
         return(false);
     }
     return(true);
 }
Пример #9
0
 public TarotManager.ETarotResult ProcessSetTarotPosCmd(GameClient client, int goodID, byte pos)
 {
     TarotManager.ETarotResult result;
     if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard, false))
     {
         result = TarotManager.ETarotResult.NotOpen;
     }
     else if (pos < 0 || pos > 6)
     {
         result = TarotManager.ETarotResult.Error;
     }
     else
     {
         TarotSystemData tarotData    = client.ClientData.TarotData;
         TarotCardData   currentTarot = tarotData.TarotCardDatas.Find((TarotCardData x) => x.GoodId == goodID);
         if (currentTarot == null)
         {
             result = TarotManager.ETarotResult.Error;
         }
         else if (currentTarot.Postion == pos)
         {
             result = TarotManager.ETarotResult.Error;
         }
         else
         {
             if (pos > 0)
             {
                 if (currentTarot.Postion > 0)
                 {
                     return(TarotManager.ETarotResult.Error);
                 }
                 TarotCardData targetTarot = tarotData.TarotCardDatas.Find((TarotCardData x) => x.Postion == pos);
                 if (targetTarot != null)
                 {
                     targetTarot.Postion = 0;
                 }
             }
             currentTarot.Postion = pos;
             this.UpdataPalyerTarotAttr(client);
             TarotManager.UpdateTarotData2DB(client, currentTarot, null);
             result = TarotManager.ETarotResult.Success;
         }
     }
     return(result);
 }
Пример #10
0
        /// <summary>
        /// 设置声望勋章属性
        /// </summary>
        /// <param name="client"></param>
        public static void initSetPrestigeMedalProps(GameClient client)
        {
            // 如果1.4.1的功能没开放
            if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot4Dot1))
            {
                return;
            }

            //开放等级  声望4阶
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.PrestigeMedal))
            {
                return;
            }

            PrestigeMedalData PrestigeMedalData = GetPrestigeMedalData(client);

            SetPrestigeMedalProps(client, PrestigeMedalData);
        }
Пример #11
0
 public TarotManager.ETarotResult ProcessTarotUpCmd(GameClient client, int goodID)
 {
     TarotManager.ETarotResult result;
     if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard, false))
     {
         result = TarotManager.ETarotResult.NotOpen;
     }
     else
     {
         TarotSystemData tarotData    = client.ClientData.TarotData;
         TarotCardData   currentTarot = tarotData.TarotCardDatas.Find((TarotCardData x) => x.GoodId == goodID);
         if (currentTarot == null)
         {
             currentTarot        = new TarotCardData();
             currentTarot.GoodId = goodID;
             tarotData.TarotCardDatas.Add(currentTarot);
         }
         if (currentTarot.Level >= TarotManager.TarotMaxLevelDict[goodID])
         {
             result = TarotManager.ETarotResult.MaxLevel;
         }
         else
         {
             TarotManager.TarotTemplate nextTemp = TarotManager.TarotTemplates.Find((TarotManager.TarotTemplate x) => x.GoodsID == goodID && x.Level == currentTarot.Level + 1);
             if (nextTemp == null)
             {
                 result = TarotManager.ETarotResult.Error;
             }
             else if (currentTarot.TarotMoney < nextTemp.NeedPartCount)
             {
                 result = TarotManager.ETarotResult.NeedPart;
             }
             else
             {
                 currentTarot.TarotMoney -= nextTemp.NeedPartCount;
                 currentTarot.Level++;
                 this.UpdataPalyerTarotAttr(client);
                 TarotManager.UpdateTarotData2DB(client, currentTarot, null);
                 result = TarotManager.ETarotResult.Success;
             }
         }
     }
     return(result);
 }
Пример #12
0
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int  nID = (int)this.CmdID;
            bool result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.ZhuanHuan, true))
            {
                result = true;
            }
            else if (this.CmdID == TCPGameServerCmds.CMD_SPR_EXEC_LIANZHI)
            {
                int type  = Global.SafeConvertToInt32(cmdParams[1]);
                int count = Global.SafeConvertToInt32(cmdParams[2]);
                result = LianZhiManager.GetInstance().ExecLianZhi(client, type, count);
            }
            else
            {
                result = (this.CmdID == TCPGameServerCmds.CMD_SPR_QUERY_LIANZHICOUNT && LianZhiManager.GetInstance().QueryLianZhiCount(client));
            }
            return(result);
        }
Пример #13
0
        /// <summary>
        /// 获取天赋数据
        /// </summary>
        private static TalentData GetTalentData(GameClient client)
        {
            //开放
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.Talent))
            {
                return(null);
            }

            // 如果1.6的功能没开放
            if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot6))
            {
                return(null);
            }

            client.ClientData.MyTalentData.IsOpen        = true;
            client.ClientData.MyTalentData.SkillOneValue = client.ClientData.MyTalentPropData.SkillOneValue;
            client.ClientData.MyTalentData.SkillAllValue = client.ClientData.MyTalentPropData.SkillAllValue;
            client.ClientData.MyTalentData.Occupation    = client.ClientData.Occupation;

            return(client.ClientData.MyTalentData);
        }
Пример #14
0
        private static TalentData GetTalentData(GameClient client)
        {
            TalentData result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.Talent, false))
            {
                result = null;
            }
            else if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot6))
            {
                result = null;
            }
            else
            {
                client.ClientData.MyTalentData.IsOpen        = true;
                client.ClientData.MyTalentData.SkillOneValue = client.ClientData.MyTalentPropData.SkillOneValue;
                client.ClientData.MyTalentData.SkillAllValue = client.ClientData.MyTalentPropData.SkillAllValue;
                client.ClientData.MyTalentData.Occupation    = client.ClientData.Occupation;
                result = client.ClientData.MyTalentData;
            }
            return(result);
        }
        public bool Judge(GameClient client, string arg, out string failedMsg)
        {
            failedMsg = "";
            bool bOK = false;
            bool result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.GamePayerRolePartChiBang, true))
            {
                result = false;
            }
            else
            {
                if (client != null && client.ClientData.MyWingData != null && !string.IsNullOrEmpty(arg))
                {
                    List <int> iArgList = Global.StringToIntList(arg, '|');
                    if (iArgList.Count == 2)
                    {
                        if (client.ClientData.MyWingData.WingID < iArgList[0] || (client.ClientData.MyWingData.WingID == iArgList[0] && client.ClientData.MyWingData.ForgeLevel < iArgList[1]))
                        {
                            bOK = true;
                        }
                    }
                    else if (iArgList.Count == 1)
                    {
                        if (client.ClientData.MyWingData.WingID < iArgList[0])
                        {
                            bOK = true;
                        }
                    }
                }
                if (!bOK)
                {
                    failedMsg = GLang.GetLang(8019, new object[0]);
                }
                result = bOK;
            }
            return(result);
        }
		public bool Judge(GameClient client, string arg, out string failedMsg)
		{
			failedMsg = "";
			bool bOK = false;
			bool result;
			if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.GamePayerRolePartXingZuo, true))
			{
				result = false;
			}
			else
			{
				if (!GameManager.StarConstellationMgr.IfStarConstellationPerfect(client))
				{
					bOK = true;
				}
				if (!bOK)
				{
					failedMsg = GLang.GetLang(8014, new object[0]);
				}
				result = bOK;
			}
			return result;
		}
        public bool Judge(GameClient client, string arg, out string failedMsg)
        {
            failedMsg = "";
            bool bOK = false;
            bool result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.GamePayerRolePartChiBang, true))
            {
                result = false;
            }
            else
            {
                if (!MUWingsManager.IfWingPerfect(client))
                {
                    bOK = true;
                }
                else if (!LingYuManager.IfLingYuPerfect(client))
                {
                    bOK = true;
                }
                else if (!ZhuLingZhuHunManager.IfZhuLingPerfect(client))
                {
                    bOK = true;
                }
                else if (!ZhuLingZhuHunManager.IfZhuHunPerfect(client))
                {
                    bOK = true;
                }
                if (!bOK)
                {
                    failedMsg = GLang.GetLang(8018, new object[0]);
                }
                result = bOK;
            }
            return(result);
        }
Пример #18
0
        public static double GetZhuHunPct(GameClient client)
        {
            double pct = 0.0;
            double result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.WingZhuHun, false))
            {
                result = pct;
            }
            else
            {
                ZhuLingZhuHunLimit i = ZhuLingZhuHunManager.GetLimit(client.ClientData.MyWingData.WingID);
                if (i == null)
                {
                    result = pct;
                }
                else
                {
                    pct    = (double)client.ClientData.MyWingData.ZhuHunNum / (double)i.ZhuHunLimit;
                    result = pct;
                }
            }
            return(result);
        }
Пример #19
0
        public static ZhuLingZhuHunError ReqZhuHun(GameClient client)
        {
            int oldLevel    = client.ClientData.MyWingData.ZhuHunNum;
            int oldYinLiang = client.ClientData.YinLiang;
            int oldMoney    = client.ClientData.Money1;
            ZhuLingZhuHunError result;

            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.WingZhuHun, false))
            {
                result = ZhuLingZhuHunError.ZhuHunNotOpen;
            }
            else
            {
                ZhuLingZhuHunLimit i = ZhuLingZhuHunManager.GetLimit(client.ClientData.MyWingData.WingID);
                if (i == null)
                {
                    result = ZhuLingZhuHunError.ErrorConfig;
                }
                else if (client.ClientData.MyWingData.ZhuHunNum >= i.ZhuHunLimit)
                {
                    result = ZhuLingZhuHunError.ZhuHunFull;
                }
                else if (Global.GetTotalGoodsCountByID(client, ZhuLingZhuHunManager.ZhuHunCostGoodsID) < ZhuLingZhuHunManager.ZhuHunCostGoodsNum)
                {
                    result = ZhuLingZhuHunError.ZhuHunMaterialNotEnough;
                }
                else if (Global.GetTotalBindTongQianAndTongQianVal(client) < ZhuLingZhuHunManager.ZhuHunCostJinBi)
                {
                    result = ZhuLingZhuHunError.ZhuHunJinBiNotEnough;
                }
                else if (!Global.SubBindTongQianAndTongQian(client, ZhuLingZhuHunManager.ZhuHunCostJinBi, "注魂消耗"))
                {
                    result = ZhuLingZhuHunError.DBSERVERERROR;
                }
                else
                {
                    string strCostList = EventLogManager.NewResPropString(ResLogType.SubJinbi, new object[]
                    {
                        -ZhuLingZhuHunManager.ZhuHunCostJinBi,
                        oldYinLiang,
                        client.ClientData.YinLiang,
                        oldMoney,
                        client.ClientData.Money1
                    });
                    bool bUsedBinding     = true;
                    bool bUsedTimeLimited = false;
                    if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, ZhuLingZhuHunManager.ZhuHunCostGoodsID, ZhuLingZhuHunManager.ZhuHunCostGoodsNum, false, out bUsedBinding, out bUsedTimeLimited, false))
                    {
                        result = ZhuLingZhuHunError.DBSERVERERROR;
                    }
                    else
                    {
                        GoodsData goodsDataCost = new GoodsData
                        {
                            GoodsID = ZhuLingZhuHunManager.ZhuHunCostGoodsID,
                            GCount  = ZhuLingZhuHunManager.ZhuHunCostGoodsNum
                        };
                        strCostList += EventLogManager.AddGoodsDataPropString(goodsDataCost);
                        int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.JinJieFailedNum, client.ClientData.MyWingData.ForgeLevel, client.ClientData.MyWingData.StarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum + 1);
                        if (iRet < 0)
                        {
                            result = ZhuLingZhuHunError.DBSERVERERROR;
                        }
                        else
                        {
                            client.ClientData.MyWingData.ZhuHunNum++;
                            ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);
                            GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                            GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 7);
                            EventLogManager.AddWingZhuHunEvent(client, oldLevel, client.ClientData.MyWingData.ZhuHunNum, strCostList);
                            if (client._IconStateMgr.CheckReborn(client))
                            {
                                client._IconStateMgr.SendIconStateToClient(client);
                            }
                            result = ZhuLingZhuHunError.Success;
                        }
                    }
                }
            }
            return(result);
        }
Пример #20
0
 private bool IsGongNengOpened(GameClient client, bool bHint = true)
 {
     return(GameManager.VersionSystemOpenMgr.IsVersionSystemOpen("MoRiShenPan") && GlobalNew.IsGongNengOpened(client, GongNengIDs.MoRiJudge, bHint));
 }
Пример #21
0
 public static bool IsGongNengOpened(GameClient client)
 {
     return(!GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System2Dot0) && GlobalNew.IsGongNengOpened(client, GongNengIDs.ZhanMengShenDian, false) && GameManager.VersionSystemOpenMgr.IsVersionSystemOpen("UnionPalace"));
 }
Пример #22
0
 public static bool IsGongNengOpened(GameClient client)
 {
     return(!GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System2Dot0) && GlobalNew.IsGongNengOpened(client, GongNengIDs.PetSkill, false) && GameManager.VersionSystemOpenMgr.IsVersionSystemOpen("PetSkill"));
 }
Пример #23
0
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            int nID         = (int)TCPGameServerCmds.CMD_SPR_WINGUPGRADE;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpWingMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具进阶, 1: 钻石进阶

            string strCmd = "";

            if (null == client.ClientData.MyWingData)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 已到最高级
            if (client.ClientData.MyWingData.WingID >= MUWingsManager.MaxWingID)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -8, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 获取进阶信息表
            SystemXmlItem upStarXmlItem = MUWingsManager.GetWingUPCacheItem(client.ClientData.MyWingData.WingID + 1);

            if (null == upStarXmlItem)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            if (0 == nUpWingMode)
            {
                // 获取进阶需要的道具的物品信息
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                int originGoodsID  = Convert.ToInt32(itemParams[0]);
                int originGoodsNum = Convert.ToInt32(itemParams[1]);
                if (originGoodsID <= 0 || originGoodsNum <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                GoodsReplaceResult replaceRet = GoodsReplaceManager.Instance().GetReplaceResult(client, originGoodsID);
                if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                {
                    // 物品数量不够
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                // 1:替换后的绑定材料
                // 2:替换后的非绑定材料
                // 3:原始绑定材料
                // 4:原始非绑定材料
                realCostList.AddRange(replaceRet.BindList);
                realCostList.AddRange(replaceRet.UnBindList);
                realCostList.Add(replaceRet.OriginBindGoods);
                realCostList.Add(replaceRet.OriginUnBindGoods);

                int hasUseCnt    = 0;
                int stillNeedCnt = originGoodsNum;
                foreach (var item in realCostList)
                {
                    if (item.GoodsCnt <= 0)
                    {
                        continue;
                    }

                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                    if (realCostCnt <= 0)
                    {
                        break;
                    }

                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;
                    bool bFailed          = false;
                    if (item.IsBind)
                    {
                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                      client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }
                    else
                    {
                        if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                         client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }

                    stillNeedCnt -= realCostCnt;

                    if (bFailed)
                    {
                        strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        client.sendCmd(nID, strCmd);
                        return(true);
                    }
                }
            }
            else
            {
                // 获取进阶需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
                // 判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀进阶"))
                {
                    //扣除用户点卷失败
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
            }

            int nLuckOne     = upStarXmlItem.GetIntValue("LuckyOne");
            int nLuckyTwo    = upStarXmlItem.GetIntValue("LuckyTwo");
            int nLuckTwoRate = (int)(upStarXmlItem.GetDoubleValue("LuckyTwoRate") * 100.0);

            int nNextWingID          = client.ClientData.MyWingData.WingID;
            int nNextJinJieFailedNum = client.ClientData.MyWingData.JinJieFailedNum;
            int nNextStarLevel       = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp         = client.ClientData.MyWingData.StarExp;


            // LuckyOne+提升获得幸运点 < LuckyTwo;必定不会提升成功
            if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < nLuckyTwo)
            {
                // 幸运点加1
                nNextJinJieFailedNum++;
            }
            // LuckyOne+提升获得幸运点>= LuckyTwo,则根据配置得到LuckyTwoRate概率判定是否能够完成进阶操作
            else if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < 110000)
            {
                //
                int nRandNum = Global.GetRandomNumber(0, 100);
                if (nRandNum < nLuckTwoRate)
                {
                    // 进阶成功
                    nNextWingID++;

                    // 幸运点清0
                    nNextJinJieFailedNum = 0;

                    // 星级清0
                    nNextStarLevel = 0;

                    // 星级经验清0
                    nNextStarExp = 0;
                }
                else
                {
                    // 幸运点加1
                    nNextJinJieFailedNum++;
                }
            }
            // LuckyOne+提升获得幸运点>=110000时,进阶必定成功
            else
            {
                // 进阶成功
                nNextWingID++;

                // 幸运点清0
                nNextJinJieFailedNum = 0;

                // 星级清0
                nNextStarLevel = 0;

                // 星级经验清0
                nNextStarExp = 0;
            }

            // 七日活动
            // 翅膀升级和升阶次数,成功失败都算
            GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, nNextWingID, nNextJinJieFailedNum, nNextStarLevel, nNextStarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum);

            if (iRet < 0)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }
            else
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextWingID, nNextJinJieFailedNum);
                client.sendCmd(nID, strCmd);

                client.ClientData.MyWingData.JinJieFailedNum = nNextJinJieFailedNum;
                if (client.ClientData.MyWingData.WingID != nNextWingID)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);

                    // 更新翅膀的新等级,星数
                    client.ClientData.MyWingData.WingID     = nNextWingID;
                    client.ClientData.MyWingData.ForgeLevel = 0;
                    client.ClientData.MyWingData.StarExp    = 0;

                    // 七日活动
                    GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));

                    bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);
                    if (!oldWingLingYuOpened && newWingLingYuOpened)
                    {
                        //翎羽功能开启了,初始化
                        LingYuManager.InitAsOpened(client);
                    }

                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);
                        //升阶时候,翅膀的基础属性的改变会影响注魂加成
                        ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }

                    //[bing] 刷新客户端活动叹号
                    if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing))
                    {
                        client._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, client._IconStateMgr.IsAnyJieRiTipActived());
                        client._IconStateMgr.SendIconStateToClient(client);
                    }
                }
            }

            return(true);
        }
Пример #24
0
        /// <summary>
        /// 使用国王特权
        /// </summary>
        /// <param name="client"></param>
        /// <returns></returns>
        public ETarotResult ProcessUseKingPrivilegeCmd(GameClient client, out string strret)
        {
            strret = string.Empty;
            //判断功能是否开启
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard))
            {
                return(ETarotResult.NotOpen);
            }

            TarotSystemData tarotData = client.ClientData.TarotData;

            if (tarotData.KingData.StartTime > 0)
            {
                //重置
                tarotData.KingData = new TarotKingData();
                //更新玩家塔罗牌加成属性
                UpdataPalyerTarotAttr(client);
                //向DB服更新数据
                UpdateTarotData2DB(client, null, tarotData.KingData);
                return(ETarotResult.Success);
            }
            //判断背包碎片是否足够
            var kingItemCount = Global.GetTotalGoodsCountByID(client, KingItemId);

            if (kingItemCount < UseKingItemCount)
            {
                return(ETarotResult.ItemNotEnough);
            }

            //使用物品  优先使用绑定物品
            bool usedBinding     = false;
            bool usedTimeLimited = false;

            if (Global.UseGoodsBindOrNot(client, KingItemId, UseKingItemCount, true, out usedBinding, out usedTimeLimited) < 1)
            {
                return(ETarotResult.NeedPart);
            }

            tarotData.KingData.StartTime = TimeUtil.NOW();

            tarotData.KingData.BufferSecs = KingBuffTime;

            TarotCardIds = Global.RandomSortList(TarotCardIds);

            KingBuffValueList = Global.RandomSortList(KingBuffValueList);

            tarotData.KingData.AddtionDict = new Dictionary <int, int>();

            var totalNum = KingBuffValueList[0];

            if (totalNum < 3)
            {
                return(ETarotResult.Error);
            }

            for (var i = 0; i < 3; i++)
            {
                var ranNum = 1;
                if (i < 2)
                {
                    ranNum    = Global.GetRandomNumber(0, totalNum - 3);
                    totalNum -= ranNum;
                }
                else
                {
                    ranNum = totalNum - 3;
                }

                var ranGoodId = TarotCardIds[i];
                strret += ranGoodId + ":" + (int)(ranNum + 1) + ":";
                tarotData.KingData.AddtionDict.Add(ranGoodId, ranNum + 1);
            }

            //更新玩家塔罗牌加成属性
            UpdataPalyerTarotAttr(client);

            //向DB服更新数据
            UpdateTarotData2DB(client, null, tarotData.KingData);

            strret = strret.TrimEnd(':');

            return(ETarotResult.Success);
        }
Пример #25
0
 public TarotManager.ETarotResult ProcessUseKingPrivilegeCmd(GameClient client, out string strret)
 {
     strret = string.Empty;
     TarotManager.ETarotResult result;
     if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard, false))
     {
         result = TarotManager.ETarotResult.NotOpen;
     }
     else
     {
         TarotSystemData tarotData = client.ClientData.TarotData;
         if (tarotData.KingData.StartTime > 0L)
         {
             tarotData.KingData = new TarotKingData();
             this.UpdataPalyerTarotAttr(client);
             TarotManager.UpdateTarotData2DB(client, null, tarotData.KingData);
             result = TarotManager.ETarotResult.Success;
         }
         else
         {
             int kingItemCount = Global.GetTotalGoodsCountByID(client, TarotManager.KingItemId);
             if (kingItemCount < TarotManager.UseKingItemCount)
             {
                 result = TarotManager.ETarotResult.ItemNotEnough;
             }
             else
             {
                 bool usedBinding     = false;
                 bool usedTimeLimited = false;
                 if (Global.UseGoodsBindOrNot(client, TarotManager.KingItemId, TarotManager.UseKingItemCount, true, out usedBinding, out usedTimeLimited) < 1)
                 {
                     result = TarotManager.ETarotResult.NeedPart;
                 }
                 else
                 {
                     tarotData.KingData.StartTime   = TimeUtil.NOW();
                     tarotData.KingData.BufferSecs  = TarotManager.KingBuffTime;
                     TarotManager.TarotCardIds      = Global.RandomSortList <int>(TarotManager.TarotCardIds);
                     TarotManager.KingBuffValueList = Global.RandomSortList <int>(TarotManager.KingBuffValueList);
                     tarotData.KingData.AddtionDict = new Dictionary <int, int>();
                     int totalNum = TarotManager.KingBuffValueList[0];
                     if (totalNum < 3)
                     {
                         result = TarotManager.ETarotResult.Error;
                     }
                     else
                     {
                         for (int i = 0; i < 3; i++)
                         {
                             int ranNum;
                             if (i < 2)
                             {
                                 ranNum    = Global.GetRandomNumber(0, totalNum - 3);
                                 totalNum -= ranNum;
                             }
                             else
                             {
                                 ranNum = totalNum - 3;
                             }
                             int    ranGoodId = TarotManager.TarotCardIds[i];
                             object obj       = strret;
                             strret = string.Concat(new object[]
                             {
                                 obj,
                                 ranGoodId,
                                 ":",
                                 ranNum + 1,
                                 ":"
                             });
                             tarotData.KingData.AddtionDict.Add(ranGoodId, ranNum + 1);
                         }
                         this.UpdataPalyerTarotAttr(client);
                         TarotManager.UpdateTarotData2DB(client, null, tarotData.KingData);
                         strret = strret.TrimEnd(new char[]
                         {
                             ':'
                         });
                         result = TarotManager.ETarotResult.Success;
                     }
                 }
             }
         }
     }
     return(result);
 }
Пример #26
0
        public static ZhuLingZhuHunError ReqZhuHun(GameClient client)
        {
            if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.WingZhuHun))
            {
                return(ZhuLingZhuHunError.ZhuHunNotOpen);
            }

            ZhuLingZhuHunLimit l = ZhuLingZhuHunManager.GetLimit(client.ClientData.MyWingData.WingID);

            if (l == null)
            {
                return(ZhuLingZhuHunError.ErrorConfig);
            }

            if (client.ClientData.MyWingData.ZhuHunNum >= l.ZhuHunLimit)
            {
                return(ZhuLingZhuHunError.ZhuHunFull);
            }

            if (Global.GetTotalGoodsCountByID(client, ZhuLingZhuHunManager.ZhuHunCostGoodsID) < ZhuLingZhuHunManager.ZhuHunCostGoodsNum)
            {
                return(ZhuLingZhuHunError.ZhuHunMaterialNotEnough);
            }

            if (Global.GetTotalBindTongQianAndTongQianVal(client) < ZhuLingZhuHunManager.ZhuHunCostJinBi)
            {
                return(ZhuLingZhuHunError.ZhuHunJinBiNotEnough);
            }

            if (!Global.SubBindTongQianAndTongQian(client, ZhuLingZhuHunManager.ZhuHunCostJinBi, "注魂消耗"))
            {
                return(ZhuLingZhuHunError.DBSERVERERROR);
            }

            bool bUsedBinding     = true;
            bool bUsedTimeLimited = false;

            if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener,
                                                      Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client,
                                                      ZhuLingZhuHunManager.ZhuHunCostGoodsID, ZhuLingZhuHunManager.ZhuHunCostGoodsNum, false, out bUsedBinding, out bUsedTimeLimited))
            {
                return(ZhuLingZhuHunError.DBSERVERERROR);
            }

            int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, client.ClientData.MyWingData.WingID,
                                                      client.ClientData.MyWingData.JinJieFailedNum, client.ClientData.MyWingData.ForgeLevel,
                                                      client.ClientData.MyWingData.StarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum + 1);

            if (iRet < 0)
            {
                return(ZhuLingZhuHunError.DBSERVERERROR);
            }

            client.ClientData.MyWingData.ZhuHunNum++;
            ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);
            // 通知客户端属性变化
            GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
            // 总生命值和魔法值变化通知(同一个地图才需要通知)
            GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

            return(ZhuLingZhuHunError.Success);
        }
Пример #27
0
 public TarotManager.ETarotResult ProcessTarotMoneyCmd(GameClient client, int goodId, int num, int dbid, out int resNum)
 {
     resNum = 0;
     TarotManager.ETarotResult result;
     if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.TarotCard, false))
     {
         result = TarotManager.ETarotResult.NotOpen;
     }
     else
     {
         GoodsData Data = Global.GetGoodsByDbID(client, dbid);
         if (Data == null)
         {
             result = TarotManager.ETarotResult.Error;
         }
         else if (TarotManager.TarotNeedCardNum.ContainsKey(goodId))
         {
             if (num < 0 || num > Data.GCount)
             {
                 result = TarotManager.ETarotResult.MoneyNumError;
             }
             else
             {
                 TarotManager.TarotTemplate nextTemp = TarotManager.TarotTemplates.Find((TarotManager.TarotTemplate x) => x.NeedGoodID == goodId);
                 if (nextTemp == null)
                 {
                     result = TarotManager.ETarotResult.NotFindGood;
                 }
                 else
                 {
                     TarotSystemData tarotData    = client.ClientData.TarotData;
                     TarotCardData   currentTarot = tarotData.TarotCardDatas.Find((TarotCardData x) => x.GoodId == nextTemp.GoodsID);
                     if (currentTarot == null)
                     {
                         currentTarot        = new TarotCardData();
                         currentTarot.GoodId = nextTemp.GoodsID;
                         tarotData.TarotCardDatas.Add(currentTarot);
                     }
                     int reNum = TarotManager.TarotNeedCardNum[goodId] - this.CountTarotNowToCurrLevel(goodId, currentTarot.Level) - currentTarot.TarotMoney;
                     if (reNum == 0)
                     {
                         result = TarotManager.ETarotResult.HasMaxNum;
                     }
                     else
                     {
                         if (num > reNum)
                         {
                             num = reNum;
                         }
                         if (GameManager.ClientMgr.NotifyUseGoodsByDbId(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, dbid, num, false, false))
                         {
                             GoodsData goodsData = Global.GetGoodsByDbID(client, dbid);
                             if (null != goodsData)
                             {
                                 resNum = goodsData.GCount;
                             }
                             currentTarot.TarotMoney += num;
                             EventLogManager.AddRoleEvent(client, OpTypes.Trace, OpTags.TarotMoney, LogRecordType.TarotMoney, new object[]
                             {
                                 num,
                                 currentTarot.TarotMoney,
                                 dbid,
                                 "塔罗牌货币增加"
                             });
                             this.UpdataPalyerTarotAttr(client);
                             TarotManager.UpdateTarotData2DB(client, currentTarot, null);
                             GameManager.logDBCmdMgr.AddDBLogInfo(dbid, "塔罗牌货币", "塔罗牌", client.ClientData.RoleName, "系统", "修改", 0, client.ClientData.ZoneID, client.strUserID, num, client.ServerId, null);
                             result = TarotManager.ETarotResult.Success;
                         }
                         else
                         {
                             result = TarotManager.ETarotResult.UseGoodError;
                         }
                     }
                 }
             }
         }
         else
         {
             result = TarotManager.ETarotResult.GoodIdError;
         }
     }
     return(result);
 }
Пример #28
0
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int  nID         = 609;
            int  nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int  nUpWingMode = Global.SafeConvertToInt32(cmdParams[1]);
            bool result;

            if (null == client.ClientData.MyWingData)
            {
                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                {
                    -3,
                    nRoleID,
                    0,
                    0
                });
                client.sendCmd(nID, strCmd, false);
                result = true;
            }
            else if (client.ClientData.MyWingData.WingID >= MUWingsManager.MaxWingID)
            {
                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                {
                    -8,
                    nRoleID,
                    0,
                    0
                });
                client.sendCmd(nID, strCmd, false);
                result = true;
            }
            else
            {
                SystemXmlItem upStarXmlItem = MUWingsManager.GetWingUPCacheItem(client.ClientData.MyWingData.WingID + 1);
                if (null == upStarXmlItem)
                {
                    string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                    {
                        -3,
                        nRoleID,
                        0,
                        0
                    });
                    client.sendCmd(nID, strCmd, false);
                    result = true;
                }
                else
                {
                    SystemXmlItem upStarXmlItem2 = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);
                    if (null != upStarXmlItem2)
                    {
                        string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                        {
                            -3,
                            nRoleID,
                            0,
                            0
                        });
                        client.sendCmd(nID, strCmd, false);
                        result = true;
                    }
                    else
                    {
                        string strCostList = "";
                        if (0 == nUpWingMode)
                        {
                            string   strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");
                            string[] itemParams   = strReqItemID.Split(new char[]
                            {
                                ','
                            });
                            if (itemParams == null || itemParams.Length != 2)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            int originGoodsID  = Convert.ToInt32(itemParams[0]);
                            int originGoodsNum = Convert.ToInt32(itemParams[1]);
                            if (originGoodsID <= 0 || originGoodsNum <= 0)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            GoodsReplaceResult replaceRet = SingletonTemplate <GoodsReplaceManager> .Instance().GetReplaceResult(client, originGoodsID);

                            if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -4,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                            realCostList.AddRange(replaceRet.BindList);
                            realCostList.AddRange(replaceRet.UnBindList);
                            realCostList.Add(replaceRet.OriginBindGoods);
                            realCostList.Add(replaceRet.OriginUnBindGoods);
                            int stillNeedCnt = originGoodsNum;
                            foreach (GoodsReplaceResult.ReplaceItem item in realCostList)
                            {
                                if (item.GoodsCnt > 0)
                                {
                                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                                    if (realCostCnt <= 0)
                                    {
                                        break;
                                    }
                                    bool bUsedBinding     = false;
                                    bool bUsedTimeLimited = false;
                                    bool bFailed          = false;
                                    if (item.IsBind)
                                    {
                                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                        {
                                            bFailed = true;
                                        }
                                    }
                                    else if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                    {
                                        bFailed = true;
                                    }
                                    stillNeedCnt -= realCostCnt;
                                    if (bFailed)
                                    {
                                        string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                        {
                                            -5,
                                            nRoleID,
                                            0,
                                            0
                                        });
                                        client.sendCmd(nID, strCmd, false);
                                        return(true);
                                    }
                                    GoodsData goodsDataLog = new GoodsData
                                    {
                                        GoodsID = item.GoodsID,
                                        GCount  = realCostCnt
                                    };
                                    strCostList = EventLogManager.NewGoodsDataPropString(goodsDataLog);
                                }
                            }
                        }
                        else
                        {
                            int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi", -1);
                            if (nReqZuanShi <= 0)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            int oldUserMoney = client.ClientData.UserMoney;
                            int oldUserGlod  = client.ClientData.Gold;
                            if (client.ClientData.UserMoney < nReqZuanShi && !HuanLeDaiBiManager.GetInstance().HuanledaibiEnough(client, nReqZuanShi))
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -6,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀进阶", true, true, false, DaiBiSySType.ChiBangShengJie))
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -7,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            strCostList = EventLogManager.NewResPropString(ResLogType.FristBindZuanShi, new object[]
                            {
                                -nReqZuanShi,
                                oldUserGlod,
                                client.ClientData.Gold,
                                oldUserMoney,
                                client.ClientData.UserMoney
                            });
                        }
                        int nLuckOne             = upStarXmlItem.GetIntValue("LuckyOne", -1);
                        int nLuckyTwo            = upStarXmlItem.GetIntValue("LuckyTwo", -1);
                        int nLuckTwoRate         = (int)(upStarXmlItem.GetDoubleValue("LuckyTwoRate") * 100.0);
                        int nNextWingID          = client.ClientData.MyWingData.WingID;
                        int nNextJinJieFailedNum = client.ClientData.MyWingData.JinJieFailedNum;
                        int nNextStarLevel       = client.ClientData.MyWingData.ForgeLevel;
                        int nNextStarExp         = client.ClientData.MyWingData.StarExp;
                        int nOldWingID           = client.ClientData.MyWingData.WingID;
                        int nOldJinJieFailedNum  = client.ClientData.MyWingData.JinJieFailedNum;
                        int nOldStarLevel        = client.ClientData.MyWingData.ForgeLevel;
                        int nOldStarExp          = client.ClientData.MyWingData.StarExp;
                        if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < nLuckyTwo)
                        {
                            nNextJinJieFailedNum++;
                        }
                        else if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < 110000)
                        {
                            int nRandNum = Global.GetRandomNumber(0, 100);
                            if (nRandNum < nLuckTwoRate)
                            {
                                nNextWingID++;
                                nNextJinJieFailedNum = 0;
                                nNextStarLevel       = 0;
                                nNextStarExp         = 0;
                            }
                            else
                            {
                                nNextJinJieFailedNum++;
                            }
                        }
                        else
                        {
                            nNextWingID++;
                            nNextJinJieFailedNum = 0;
                            nNextStarLevel       = 0;
                            nNextStarExp         = 0;
                        }
                        GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));
                        int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, nNextWingID, nNextJinJieFailedNum, nNextStarLevel, nNextStarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum);
                        if (iRet < 0)
                        {
                            string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                            {
                                -3,
                                nRoleID,
                                0,
                                0
                            });
                            client.sendCmd(nID, strCmd, false);
                            result = true;
                        }
                        else
                        {
                            string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                            {
                                0,
                                nRoleID,
                                nNextWingID,
                                nNextJinJieFailedNum
                            });
                            client.sendCmd(nID, strCmd, false);
                            client.ClientData.MyWingData.JinJieFailedNum = nNextJinJieFailedNum;
                            if (client.ClientData.MyWingData.WingID != nNextWingID)
                            {
                                if (1 == client.ClientData.MyWingData.Using)
                                {
                                    MUWingsManager.UpdateWingDataProps(client, false);
                                }
                                bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                client.ClientData.MyWingData.WingID     = nNextWingID;
                                client.ClientData.MyWingData.ForgeLevel = 0;
                                client.ClientData.MyWingData.StarExp    = 0;
                                GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));
                                bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                if (!oldWingLingYuOpened && newWingLingYuOpened)
                                {
                                    LingYuManager.InitAsOpened(client);
                                }
                                if (1 == client.ClientData.MyWingData.Using)
                                {
                                    MUWingsManager.UpdateWingDataProps(client, true);
                                    ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);
                                    GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                                    GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 7);
                                }
                                if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing) || client._IconStateMgr.CheckReborn(client))
                                {
                                    client._IconStateMgr.AddFlushIconState(14000, client._IconStateMgr.IsAnyJieRiTipActived());
                                    client._IconStateMgr.SendIconStateToClient(client);
                                }
                                EventLogManager.AddWingStarEvent(client, 2, 0, nOldStarLevel, client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel, client.ClientData.MyWingData.StarExp, strCostList);
                            }
                            EventLogManager.AddWingUpgradeEvent(client, nUpWingMode, nOldJinJieFailedNum, client.ClientData.MyWingData.JinJieFailedNum, nOldWingID, client.ClientData.MyWingData.WingID, nOldStarLevel, client.ClientData.MyWingData.ForgeLevel, nOldStarExp, client.ClientData.MyWingData.StarExp, strCostList);
                            ProcessTask.ProcessRoleTaskVal(client, TaskTypes.WingIDLevel, -1);
                            result = true;
                        }
                    }
                }
            }
            return(result);
        }
Пример #29
0
        /// <summary>
        /// 声望勋章——提升
        /// </summary>
        /// <param name="client"></param>
        /// <param name="MedalID"></param>
        /// <returns></returns>
        public static PrestigeMedalData UpPrestigeMedal(GameClient client, int MedalID)
        {
            PrestigeMedalData prestigeMedalData = client.ClientData.prestigeMedalData;

            if (prestigeMedalData != null && prestigeMedalData.UpResultType == (int)PrestigeMedalResultType.End)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.EOver;
                return(prestigeMedalData);
            }

            if (prestigeMedalData == null || prestigeMedalData.MedalID != MedalID)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.Fail;
                return(prestigeMedalData);
            }

            //开放等级  声望4阶
            bool isOpen = GlobalNew.IsGongNengOpened(client, GongNengIDs.PrestigeMedal);

            if (!isOpen)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.EnoOpen;
                return(prestigeMedalData);
            }

            PrestigeMedalBasicData basicMedal = GetPrestigeMedalBasicDataByID(MedalID);

            //声望
            int prestigeNow = GameManager.ClientMgr.GetShengWangValue(client);

            if (basicMedal.PrestigeCost > prestigeNow)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.EnoPrestige;
                return(prestigeMedalData);
            }

            //钻石
            int upCount     = GetPrestigeMedalUpCount(client);
            int diamondNeed = GetPrestigeMedalDiamond(client, upCount);

            if (diamondNeed > 0 && !GameManager.ClientMgr.SubUserMoney(client, diamondNeed, "声望勋章提升"))
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.EnoDiamond;
                return(prestigeMedalData);
            }

            try
            {
                GameManager.ClientMgr.ModifyShengWangValue(client, -basicMedal.PrestigeCost, "声望勋章提升");
            }
            catch (Exception)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.EnoPrestige;
                return(prestigeMedalData);
            }

            //几率
            int[] addNums = null;
            int   rate    = 0;
            int   r       = Global.GetRandomNumber(0, 100);

            for (int i = 0; i < basicMedal.RateList.Count; i++)
            {
                rate += basicMedal.RateList[i];
                if (r <= rate)
                {
                    addNums = basicMedal.AddNumList[i];
                    prestigeMedalData.BurstType = i;//暴击
                    break;
                }
            }

            //加成
            prestigeMedalData.LifeAdd += addNums[0] * _medalRate;
            prestigeMedalData.LifeAdd  = prestigeMedalData.LifeAdd > basicMedal.LifeMax ? basicMedal.LifeMax : prestigeMedalData.LifeAdd;

            prestigeMedalData.AttackAdd += addNums[1] * _medalRate;
            prestigeMedalData.AttackAdd  = prestigeMedalData.AttackAdd > basicMedal.AttackMax ? basicMedal.AttackMax : prestigeMedalData.AttackAdd;

            prestigeMedalData.DefenseAdd += addNums[2] * _medalRate;
            prestigeMedalData.DefenseAdd  = prestigeMedalData.DefenseAdd > basicMedal.DefenseMax ? basicMedal.DefenseMax : prestigeMedalData.DefenseAdd;

            prestigeMedalData.HitAdd += addNums[3] * _medalRate;
            prestigeMedalData.HitAdd  = prestigeMedalData.HitAdd > basicMedal.HitMax ? basicMedal.HitMax : prestigeMedalData.HitAdd;

            if (prestigeMedalData.LifeAdd < basicMedal.LifeMax || prestigeMedalData.DefenseAdd < basicMedal.DefenseMax ||
                prestigeMedalData.AttackAdd < basicMedal.AttackMax || prestigeMedalData.HitAdd < basicMedal.HitMax)
            {
                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.Success;
                prestigeMedalData.Prestige     = basicMedal.PrestigeCost;
                prestigeMedalData.Diamond      = GetPrestigeMedalDiamond(client, upCount + 1);
            }
            else
            {
                prestigeMedalData.MedalID   += 1;
                prestigeMedalData.LifeAdd    = 0;
                prestigeMedalData.AttackAdd  = 0;
                prestigeMedalData.DefenseAdd = 0;
                prestigeMedalData.HitAdd     = 0;

                prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.Next;
                if (prestigeMedalData.MedalID > _prestigeMedalBasicList.Count)
                {
                    prestigeMedalData.UpResultType = (int)PrestigeMedalResultType.End;
                    prestigeMedalData.Prestige     = 0;
                    prestigeMedalData.Diamond      = 0;
                }
                else
                {
                    basicMedal = GetPrestigeMedalBasicDataByID(prestigeMedalData.MedalID);
                    prestigeMedalData.Prestige = basicMedal.PrestigeCost;
                    prestigeMedalData.Diamond  = GetPrestigeMedalDiamond(client, upCount + 1);
                }
            }

            ModifyPrestigeMedalUpCount(client, upCount + 1, true);
            ModifyPrestigeMedalData(client, prestigeMedalData);

            client.ClientData.prestigeMedalData = prestigeMedalData;

            SetPrestigeMedalProps(client, prestigeMedalData);

            //通知客户端属性变化
            GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
            // 总生命值和魔法值变化通知(同一个地图才需要通知)
            GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

            prestigeMedalData.PrestigeLeft = GameManager.ClientMgr.GetShengWangValue(client);
            return(prestigeMedalData);
        }
Пример #30
0
        /// <summary>
        /// 翅膀升星处理
        /// </summary>
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            //int nID = (int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpStarMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具升星, 1: 钻石升星

            //string strCmd = "";
            SCWingStarUp scData = null;

            if (null == client.ClientData.MyWingData)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 获取升星信息表
            SystemXmlItem upStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);

            if (null == upStarXmlItem)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(StdErrorCode.Error_Level_Reach_Max_Level, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            string strWingShengXing = GameManager.systemParamsList.GetParamValueByName("WingShengXing");

            if ("" == strWingShengXing)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 解析升级暴率
            string[] wingShengXing = strWingShengXing.Split(',');
            if (3 != wingShengXing.Length)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);
                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 暴率
            int nPowRate = 0;
            // 增加的星经验
            int nAddExp = 0;

            if (0 == nUpStarMode)
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[0]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("GoodsExp"));
            }
            else
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[1]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("ZuanShiExp"));
            }

            // 暴升,乘以经验倍数
            int nRandNum = Global.GetRandomNumber(0, 100);

            if (nRandNum < nPowRate)
            {
                nAddExp *= Convert.ToInt32(wingShengXing[2]);
            }

            int nUpStarReqExp  = upStarXmlItem.GetIntValue("StarExp");
            int nNextStarLevel = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp   = 0;

            if (client.ClientData.MyWingData.StarExp + nAddExp >= nUpStarReqExp)
            {
                if (nNextStarLevel < MUWingsManager.MaxWingEnchanceLevel)
                {
                    // 改变星级,剩余的经验改到下级
                    nNextStarLevel += 1;
                    nNextStarExp    = client.ClientData.MyWingData.StarExp + nAddExp - nUpStarReqExp;

                    // 连续升星
                    while (true)
                    {
                        if (nNextStarLevel >= MUWingsManager.MaxWingEnchanceLevel)
                        {
                            break;
                        }

                        SystemXmlItem nextStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, nNextStarLevel + 1);
                        if (null == upStarXmlItem)
                        {
                            break;
                        }

                        int nNextUpStarReqExp = nextStarXmlItem.GetIntValue("StarExp");
                        if (nNextStarExp >= nNextUpStarReqExp)
                        {
                            nNextStarLevel += 1;
                            nNextStarExp    = nNextStarExp - nNextUpStarReqExp;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
                else
                {
                    // 已经达到最高星
                    nNextStarExp = nUpStarReqExp;
                }
            }
            else
            {
                nNextStarExp = client.ClientData.MyWingData.StarExp + nAddExp;
            }

            if (0 == nUpStarMode)
            {
                //获取强化需要的道具的物品ID
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                int originGoodsID  = Convert.ToInt32(itemParams[0]);
                int originGoodsNum = Convert.ToInt32(itemParams[1]);
                if (originGoodsID <= 0 || originGoodsNum <= 0)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                GoodsReplaceResult replaceRet = GoodsReplaceManager.Instance().GetReplaceResult(client, originGoodsID);
                if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                {
                    // 物品数量不够
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-4, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                // 1:替换后的绑定材料
                // 2:替换后的非绑定材料
                // 3:原始绑定材料
                // 4:原始非绑定材料
                realCostList.AddRange(replaceRet.BindList);
                realCostList.AddRange(replaceRet.UnBindList);
                realCostList.Add(replaceRet.OriginBindGoods);
                realCostList.Add(replaceRet.OriginUnBindGoods);

                int hasUseCnt    = 0;
                int stillNeedCnt = originGoodsNum;
                foreach (var item in realCostList)
                {
                    if (item.GoodsCnt <= 0)
                    {
                        continue;
                    }

                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                    if (realCostCnt <= 0)
                    {
                        break;
                    }

                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;
                    bool bFailed          = false;
                    if (item.IsBind)
                    {
                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                      client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }
                    else
                    {
                        if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                         client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }

                    stillNeedCnt -= realCostCnt;

                    if (bFailed)
                    {
                        //strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        //client.sendCmd(nID, strCmd);

                        scData = new SCWingStarUp(-5, nRoleID, 0, 0);
                        client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                        return(true);
                    }
                }
            }
            else
            {
                // 获取强化需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }
                //判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-6, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀升星"))
                {
                    //扣除用户点卷失败
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-7, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }
            }

            // 七日活动
            // 翅膀升级和升阶次数,成功失败都算
            GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpStarDBCommand(client, client.ClientData.MyWingData.DbID, nNextStarLevel, nNextStarExp);

            if (iRet < 0)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }
            else
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextStarLevel, nNextStarExp);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(0, nRoleID, nNextStarLevel, nNextStarExp);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                client.ClientData.MyWingData.StarExp = nNextStarExp;
                if (client.ClientData.MyWingData.ForgeLevel != nNextStarLevel)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);

                    client.ClientData.MyWingData.ForgeLevel = nNextStarLevel;

                    // 七日活动
                    GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));

                    bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);
                    if (!oldWingLingYuOpened && newWingLingYuOpened)
                    {
                        // 翎羽功能开启了,执行初始化
                        LingYuManager.InitAsOpened(client);
                    }

                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);
                        //升星时候,翅膀的基础属性的改变会影响注魂加成
                        ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }

                    //[bing] 刷新客户端活动叹号
                    if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing) ||
                        client._IconStateMgr.CheckSpecialActivity(client))
                    {
                        client._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, client._IconStateMgr.IsAnyJieRiTipActived());
                        client._IconStateMgr.SendIconStateToClient(client);
                    }
                }
            }

            return(true);
        }