Пример #1
0
        public void UpdateSpeedFactor()
        {
            var bns = CharacterFormulas.CalcSpeedBonus(Level, Class, Asda2Agility);

            if (bns > 1)
            {
                bns = 1;
            }
            SpeedFactor = UnitUpdates.GetMultiMod(FloatMods[(int)StatModifierFloat.Speed] + bns, DefaultSpeedFactor);
            var chr = this as Character;

            if (chr != null)
            {
                GlobalHandler.SendSpeedChangedResponse(chr.Client);
            }
        }