Пример #1
0
    private void ChangeUnityScene(GameEvent e)
    {
        print("Changing unity scene");
        eventCtrl.RemoveListener(typeof(TransitionOverBlackOverlayEvent), GetInstanceID());
        IsChangingScene = true;
        ChangeUnitySceneEvent cEv = (ChangeUnitySceneEvent)e;

        StartCoroutine(ChangeSceneRoutine(cEv.NewSceneSettingsName, cEv.Mode, cEv.DoUnloadPrevScene));
    }