// Start is called before the first frame update void Start() { lightComponent = this.gameObject.GetComponent <Light>(); baseIntensity = this.lightComponent.intensity; movementEstimator = control.GetComponent <MovementEstimator>(); globalControls = this.gameObject.GetComponentInParent <GlobalControls>(); }
// Start is called before the first frame update void Awake() { //Singleton if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } DontDestroyOnLoad(gameObject); }
public void Restart() { GlobalControls.Reset(); GlobalItemList.Reset(); if (GlobalControls.globalControlsProperties.Contains("apartmentCondition")) { ChangeScene("PreQuakeApartmentStylizedv3"); } else { ChangeScene("PreQuakeHouse"); } }
public IEnumerator Setup() { GlobalControls.Reset(); GlobalItemList.Reset(); SceneManager.LoadScene("TitleScreen"); yield return(null); referenceManager = GameObject.Find("Managers").GetComponent <ReferenceManager>(); referenceManager.keyboardManager.GetComponent <CheatKeyboardController>().SetKeyDown(KeyCode.Z); yield return(new WaitForSeconds(1.5f)); referenceManager = GameObject.Find("Managers").GetComponent <ReferenceManager>(); playerKeyboard = referenceManager.keyboardManager.GetComponent <PlayerKeyboardManager>(); cheatKeyboard = referenceManager.keyboardManager.GetComponent <CheatKeyboardController>(); strategicMapKeyboard = referenceManager.keyboardManager.GetComponent <StrategicMapKeyboardController>(); playerKeyboard.virtualKeyboard = true; cheatKeyboard.virtualKeyboard = true; strategicMapKeyboard.virtualKeyboard = true; }
// Start is called before the first frame update void Start() { audioSource = this.gameObject.GetComponent <AudioSource>(); movementEstimator = control.GetComponent <MovementEstimator>(); globalControls = this.gameObject.GetComponentInParent <GlobalControls>(); }
// Update is called once per frame void Update() { watch.Stop(); double dt = watch.Elapsed.TotalSeconds; double movementSpeed = groundMovementSpeed; if (isFlying) { movementSpeed = airMovementSpeed; } bool isRunning = false; if (GlobalControls.GetKeyDown(GlobalControls.Jump)) { Jump(); } if (GlobalControls.GetKeyDown(GlobalControls.Up)) { Jump(); } if (GlobalControls.GetKey(GlobalControls.Left) && allowMovement) { AddForce(new Vector2((float)(-movementSpeed * dt), 0)); isRunning = true; } if (GlobalControls.GetKey(GlobalControls.Right) && allowMovement) { AddForce(new Vector2((float)(movementSpeed * dt), 0)); isRunning = true; } if (GlobalControls.GetKey(GlobalControls.RotateLeft) && allowMovement) { AddRotation((float)(rotationSpeed * dt)); } if (GlobalControls.GetKey(GlobalControls.RotateRight) && allowMovement) { AddRotation((float)(-rotationSpeed * dt)); } PlayerRotationCheck(); ContactFilter2D filter = new ContactFilter2D(); filter.SetLayerMask(1); filter.useLayerMask = true; RaycastHit2D[] results = new RaycastHit2D[10]; int res = Physics2D.Raycast(new Vector2(groundCheck.position.x, groundCheck.position.y), -Vector2.up, filter, results, groundCheckRadius); if (res > 0) { onGround(); } else { onAir(); } float speedX = rigid.velocity.x; float speedY = rigid.velocity.y; animator.SetFloat("HorizontalSpeed", Math.Abs(speedX)); animator.SetFloat("VerticalSpeed", speedY); animator.SetBool("isRunning", isRunning && !isFlying); animator.SetBool("isFlying", isFlying); animator.SetBool("jumpedTwice", jumpedTwice); watch.Reset(); watch.Start(); }
public override void OnClosing() { GlobalControls.OnClosing(); }
public void BeginConversation() { dialogueUI.LoadNPC(GlobalControls.currentNpc); // Paste the path of the xml file you want to look at here TextAsset text = Resources.Load <TextAsset>(GlobalControls.currentNpc); convoFile.LoadXml(text.text); // looks through all the npc nodes instead of looking at just the <convoForest> tag foreach (XmlNode node in convoFile.LastChild) { if (!forest.ContainsKey(node.Name)) { forest.Add(node.Name, new ConvoNode(node)); } } // This is where the we let the NPC talk to the code. When we run into an NPC, tbey will start at the // appropriate starting node. Debug.Log(GlobalControls.npcList[GlobalControls.currentNpc].node); currentNode = forest[GlobalControls.npcList[GlobalControls.currentNpc].node]; for (int c = 0; c < currentNode.playerArray.Count; c++) { buttons[c].gameObject.SetActive(true); //This displays the initial node's player text buttons[c].GetComponentInChildren <Text>().text = currentNode.playerArray[c]; // Turns a button off if there is no text in the button if (buttons[c].GetComponentInChildren <Text>().text.Equals("")) { buttons[c].gameObject.SetActive(false); } } if (keyboardManager.leftTrading) { keyboardManager.leftTrading = false; // Angie was used for testing the dialogue system, and does *not* follow latest conventions for dialogue. // (that's why it's so long) if (GlobalControls.currentNpc.Contains("Angie")) { // If Angie is given the first aid kit and the epi pen at the same time, update // globalControlsProperties to say Angie has the first aid kit and the epi pen. Move to the appropriate // dialogue node if (!GlobalControls.globalControlsProperties.Contains("angieHasEpiPen") && !GlobalControls.globalControlsProperties.Contains("angieHasFirstAidKit") && GlobalItemList.ItemList["First Aid Kit"].containerName.Equals("Angie") && GlobalItemList.ItemList["Epi Pen"].containerName.Equals("Angie")) { if (!GlobalControls.globalControlsProperties.Contains("angieSeriousDialogue")) { GlobalControls.SetCheckpoint("basic_angie_8.0"); currentNode = forest["leave_angie_0"]; GlobalControls.globalControlsProperties.Add("angieHasFirstAidKit"); GlobalControls.globalControlsProperties.Add("angieHasEpiPen"); } else { GlobalControls.SetCheckpoint("basic_angie_9.0"); currentNode = forest["leave_angie_1"]; GlobalControls.globalControlsProperties.Add("angieHasFirstAidKit"); GlobalControls.globalControlsProperties.Add("angieHasEpiPen"); } } // If Angie is given the first aid kit, update globalControlsProperties to say Angie has the first // aid kit Move to the appropriate dialogue node else if (GlobalItemList.ItemList["First Aid Kit"].containerName.Equals("Angie") && !GlobalControls.globalControlsProperties.Contains("angieHasFirstAidKit")) { if (!GlobalControls.globalControlsProperties.Contains("angieSeriousDialogue")) { GlobalControls.SetCheckpoint("basic_angie_4.0"); currentNode = forest["leave_angie_0.7"]; GlobalControls.globalControlsProperties.Add("angieHasFirstAidKit"); } else { GlobalControls.SetCheckpoint("basic_angie_5.0"); currentNode = forest["leave_angie_1.4"]; GlobalControls.globalControlsProperties.Add("angieHasFirstAidKit"); } } // If Angie is given the epi pen (we assume that she already has the first aid kit), // update globalControlsProperties to say Angie has the epi pen. Move to the appropriate dialogue node else if (GlobalItemList.ItemList["Epi Pen"].containerName.Equals("Angie") && !GlobalControls.globalControlsProperties.Contains("angieHasEpiPen")) { if (!GlobalControls.globalControlsProperties.Contains("angieSeriousDialogue")) { GlobalControls.SetCheckpoint("basic_angie_8.0"); currentNode = forest["leave_angie_0"]; GlobalControls.globalControlsProperties.Add("angieHasEpiPen"); } else { GlobalControls.SetCheckpoint("basic_angie_9.0"); currentNode = forest["leave_angie_1"]; GlobalControls.globalControlsProperties.Add("angieHasEpiPen"); } } else if (!GlobalControls.globalControlsProperties.Contains("angieSeriousDialogue")) { currentNode = forest["leave_angie_0"]; } else if (GlobalControls.globalControlsProperties.Contains("angieSeriousDialogue")) { currentNode = forest["leave_angie_1"]; } else { currentNode = forest["leave_error"]; } } // Safi needs no items (only actions), so she requires only the following code else if (GlobalControls.currentNpc.Equals("Safi")) { currentNode = forest["leave_safi_0"]; } // Everyone other than Safi needs more code else { // Current NPC is *not* Safi int propertiesSet = 0; string checkpoint = "basic_" + GlobalControls.currentNpc.ToLower() + "_"; string leave = "leave_" + GlobalControls.currentNpc.ToLower() + "_0"; foreach (string need in GlobalControls.npcList[GlobalControls.currentNpc].needs) { string property = GlobalControls.currentNpc.ToLower() + "Has" + RemoveWhitespace(need); Debug.Log(property); // If we just traded this needed item to the NPC and therefore the GlobalControls property for it // has not yet been set if (GlobalItemList.ItemList[need].containerName.Equals(GlobalControls.currentNpc) && !GlobalControls.globalControlsProperties.Contains(property)) { propertiesSet++; GlobalControls.SetCheckpoint(checkpoint + "3.0"); Debug.Log(checkpoint + "3.0"); GlobalControls.globalControlsProperties.Add(property); } else if (GlobalControls.globalControlsProperties.Contains(property)) { propertiesSet++; } } // If both properties are set now, set checkpoint to corresponding checkpoint if (propertiesSet == 2) { GlobalControls.SetCheckpoint(checkpoint + "4.0"); Debug.Log(checkpoint + "4.0"); } // Handles specific cases where dialogue should continue after trading with an NPC // In the case that the player just traded Annette some needed items in the 0 series of nodes if (currentNode.nodeName.Equals("basic_annette_1.0") && (GlobalControls.globalControlsProperties.Contains("annetteHasLeash") || GlobalControls.globalControlsProperties.Contains("annetteHasDogCrate"))) { currentNode = forest["basic_annette_0.6"]; } else { currentNode = forest[leave]; } } npcInteractedCanvas.GetComponent <NPCInteracted>().UpdateNPCInteracted(GlobalControls.currentNpc); Debug.Log("Current Node A: " + currentNode.nodeName); } // Safi has specific actions do be done instead of trading, so handle that here if (GlobalControls.currentNpc.Equals("Safi")) { if (GlobalControls.globalControlsProperties.Contains("safiGasDone") && !GlobalControls.globalControlsProperties.Contains("safiHeaterDone")) { currentNode = forest["basic_safi_3.0"]; } if (GlobalControls.globalControlsProperties.Contains("safiHeaterDone")) { currentNode = forest["basic_safi_5.0"]; } } // Go through all the buttons and put that node's text into the buttons. for (int i = 0; i < currentNode.playerArray.Count; i++) { buttons[i].gameObject.SetActive(true); buttons[i].GetComponentInChildren <Text>().text = currentNode.playerArray[i]; // Turns a button off if there is no text in the button if (buttons[i].GetComponentInChildren <Text>().text.Equals("")) { buttons[i].gameObject.SetActive(false); } if (currentNode.nextNode[i].Contains("action")) { if (GlobalControls.npcList[GlobalControls.currentNpc] .actionsComplete[Int32.Parse(currentNode.nextNode[i].Substring(6, 1))]) { Debug.Log("Action Complete"); buttons[i].gameObject.SetActive(false); } } } //This displays the initial node's npc text dialogueUI.AddDialogue(currentNode.npcText, GlobalControls.npcList[GlobalControls.currentNpc].name); if (cursorLocation > buttons.Length - 1) { cursorLocation = 0; } if (buttons[cursorLocation].gameObject.activeSelf) { cursorLocation = ChangeCursorLocations(cursorLocation); } else { while (!buttons[cursorLocation].gameObject.activeSelf) { cursorLocation++; if (cursorLocation > buttons.Length - 1) { cursorLocation = 0; } } cursorLocation = ChangeCursorLocations(cursorLocation); } }
public int EncapsulateSpace() { if (!buttons[cursorLocation].gameObject.activeSelf) { return(cursorLocation); } if (currentNode.nodeName.Contains("trade") || currentNode.nodeName.Contains("need")) { buttons[cursorLocation].Select(); gameStateManager.SetTrading(); return(cursorLocation); } if (currentNode.nodeName.Contains("leave")) { buttons[cursorLocation].Select(); gameStateManager.SetExploring(); npcInteractedCanvas.GetComponent <NPCInteracted>().UpdateNPCInteracted(GlobalControls.currentNpc); return(cursorLocation); } // This will change the node you're looking at dialogueUI.AddDialogue(buttons[cursorLocation].GetComponentInChildren <Text>().text, "Duc"); GlobalControls.npcList[GlobalControls.currentNpc].dialogueList .Add(new DialogueNode(buttons[cursorLocation].GetComponentInChildren <Text>().text, "Duc")); string nextNode = currentNode.nextNode[cursorLocation]; // dynamic options change the dialogue tree on later conversations if (nextNode.Contains("dynamic_option")) { switch (GlobalControls.currentNpc) { case "Rainer": if (currentNode.nodeName.Equals("basic_rainer_3.0")) { if (GlobalControls.globalControlsProperties.Contains("rainerHasTent")) { currentNode = forest["basic_rainer_3.2"]; } else { currentNode = forest["basic_rainer_3.1"]; } } else if (currentNode.nodeName.Equals("basic_rainer_4.0")) { if (!GlobalControls.globalControlsProperties.Contains("rainerActionDone")) { currentNode = forest["action0_rainer_2.2"]; } else { currentNode = forest["leave_rainer_4.1"]; } } break; case "Annette": if (currentNode.nodeName.Equals("basic_annette_1.1")) { if (GlobalControls.globalControlsProperties.Contains("annetteActionDone")) { currentNode = forest["basic_annette_1.3"]; } else { currentNode = forest["basic_annette_1.4"]; } } else if (currentNode.nodeName.Equals("basic_annette_3.0")) { if (GlobalControls.globalControlsProperties.Contains("annetteHasLeash")) { currentNode = forest["basic_annette_3.2"]; } else { currentNode = forest["basic_annette_3.1"]; } } else if (currentNode.nodeName.Equals("basic_annette_4.0")) { if (!GlobalControls.globalControlsProperties.Contains("annetteActionDone")) { currentNode = forest["basic_annette_1.4"]; } else { currentNode = forest["basic_annette_4.1"]; } } else if (currentNode.nodeName.Equals("success0_annette_0.4")) { currentNode = forest[GlobalControls.npcList[GlobalControls.currentNpc].node]; } break; case "Carlos": if (currentNode.nodeName.Equals("basic_carlos_3.0")) { if (GlobalControls.globalControlsProperties.Contains("carlosHasBatteries")) { currentNode = forest["basic_carlos_3.1"]; } else { currentNode = forest["basic_carlos_3.2"]; } } else if (currentNode.nodeName.Equals("basic_carlos_4.1")) { if (!GlobalControls.globalControlsProperties.Contains("carlosActionDone")) { currentNode = forest["action0_carlos_4.2"]; } else { currentNode = forest["basic_carlos_4.3"]; } } break; case "Dem": if (currentNode.nodeName.Equals("basic_dem_3.0")) { if (!GlobalControls.globalControlsProperties.Contains("demHasCanOpener")) { currentNode = forest["basic_dem_3.1"]; } else { currentNode = forest["basic_dem_3.2"]; } } else if (currentNode.nodeName.Equals("basic_dem_4.0")) { if (GlobalControls.globalControlsProperties.Contains("demActionDone")) { currentNode = forest["leave_dem_4.1"]; } else { currentNode = forest["action0_dem_1.3"]; } } break; } } else { currentNode = forest[nextNode]; } Debug.Log("Current Node B: " + currentNode.nodeName); for (int i = 0; i < currentNode.nextNode.Count; i++) { buttons[i].gameObject.SetActive(true); //This will change the player text based on the node we're looking at buttons[i].GetComponentInChildren <Text>(true).text = currentNode.playerArray[i]; if (buttons[i].GetComponentInChildren <Text>(true).text.Equals("")) { buttons[i].gameObject.SetActive(false); } if (currentNode.nodeName.Equals("basic_safi_1.1.1")) { GlobalControls.globalControlsProperties.Add("safiAsksForGasHelp"); Debug.Log("Safi asked for gas help"); } else if (currentNode.nodeName.Equals("basic_safi_3.1")) { GlobalControls.globalControlsProperties.Add("safiAsksForWaterHelp"); } if (currentNode.nodeName.Contains("success")) { int actionIndex = Int32.Parse(currentNode.nodeName.Substring(7, 1)); if (!GlobalControls.npcList[GlobalControls.currentNpc] .actionsComplete[actionIndex]) { Debug.Log(GlobalControls.currentNpc + "'s action completed"); GlobalControls.npcList[GlobalControls.currentNpc] .actionsComplete[actionIndex] = true; GlobalControls.currentPoints += GlobalControls.points["favors"]; GlobalControls.npcList[GlobalControls.currentNpc].satisfaction++; GlobalControls.globalControlsProperties.Add(GlobalControls.currentNpc.ToLower() + "ActionDone"); referenceManager.pointsText.GetComponentInChildren <Text>(true).text = GlobalControls.currentPoints.ToString(); } } string node = currentNode.nextNode[i]; if (node.Contains("need")) { if (node.Contains("needsEither")) { if (!GlobalItemList.ItemList[GlobalControls.npcList[GlobalControls.currentNpc].needs[0]] .containerName.Equals("Player") && !GlobalItemList.ItemList[GlobalControls.npcList[GlobalControls.currentNpc].needs[1]] .containerName.Equals("Player")) { Debug.Log("turning off one of the need's button"); buttons[i].gameObject.SetActive(false); } } // This checks the itemList for the item that the npc needs at the index specified in the key name // need0_angie_12.2 // Here the index is 0 else if (!GlobalItemList.ItemList[ GlobalControls.npcList[GlobalControls.currentNpc].needs[ Int32.Parse(node.Substring(node.IndexOf("need") + 4, 1))]] .containerName.Equals("Player")) { Debug.Log("turning off one of the need's button"); buttons[i].gameObject.SetActive(false); } Debug.Log("The next node's name" + currentNode.nextNode[i]); } // If the player has already completed the action corresponding to this node/option, don't show it else if (node.Contains("action")) { if (GlobalControls.npcList[GlobalControls.currentNpc] .actionsComplete[Int32.Parse(node.Substring(6, 1))]) { Debug.Log("Action Complete"); buttons[i].gameObject.SetActive(false); } } // If the player doesn't have the item needed to complete an action, don't let them else if (node.Contains("success")) { if (!GlobalControls.npcList[GlobalControls.currentNpc] .actionRequirements[Int32.Parse(node.Substring(7, 1))].Equals("") && !GlobalItemList .ItemList[ GlobalControls.npcList[GlobalControls.currentNpc] .actionRequirements[Int32.Parse(node.Substring(7, 1))]].containerName.Equals("Player")) { Debug.Log("BATTAN AAF"); buttons[i].gameObject.SetActive(false); } } } if (currentNode.nodeName.Contains("checkpoint")) { if (currentNode.nodeName.Equals("checkpoint_angie_1.1")) { GlobalControls.SetCheckpoint("basic_angie_3.0"); } else if (currentNode.nodeName.Equals("checkpoint_angie_0.10")) { GlobalControls.globalControlsProperties.Add("angieSeriousDialogue"); GlobalControls.SetCheckpoint("basic_angie_1.0"); } else if (currentNode.nodeName.Equals("checkpoint_angie_0.4")) { GlobalControls.SetCheckpoint("basic_angie_2.0"); } else if (currentNode.nodeName.Equals("checkpoint_angie_5.1")) { GlobalControls.SetCheckpoint("basic_angie_7.0"); } else if (currentNode.nodeName.Equals("checkpoint_angie_6.4")) { GlobalControls.SetCheckpoint("basic_angie_6.0"); } else if (currentNode.nodeName.Equals("checkpoint_angie_10.2")) { GlobalControls.SetCheckpoint("basic_angie_10.0"); } else if (currentNode.nodeName.Equals("basic_dem_0.2_checkpoint")) { GlobalControls.SetCheckpoint("basic_dem_1.0"); } else if (currentNode.nodeName.Equals("basic_annette_0.4.1_checkpoint")) { GlobalControls.SetCheckpoint("basic_annette_1.0"); } else if (currentNode.nodeName.Equals("basic_annette_2.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_annette_1.0"); } else if (currentNode.nodeName.Equals("basic_annette_2.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_annette_1.0"); } else if (currentNode.nodeName.Equals("basic_rainer_1.1_checkpoint")) { GlobalControls.SetCheckpoint("basic_rainer_1.0"); } else if (currentNode.nodeName.Equals("trade_rainer_1.2_checkpoint")) { GlobalControls.SetCheckpoint("basic_rainer_2.0"); } else if (currentNode.nodeName.Equals("trade_carlos_1.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_carlos_2.0"); } else if (currentNode.nodeName.Equals("basic_carlos_1.1_checkpoint")) { GlobalControls.SetCheckpoint("basic_carlos_1.0"); } // gas leak, after completed should set checkpoint of basic_safi_3.0 else if (currentNode.nodeName.Equals("leave_safi_1.2_checkpoint")) { GlobalControls.SetCheckpoint("leave_safi_1.3"); } // water heater, after completed should set checkpoint of basic_safi_5.0 else if (currentNode.nodeName.Equals("leave_safi_3.2_checkpoint")) { GlobalControls.SetCheckpoint("leave_safi_3.3"); } else if (currentNode.nodeName.Equals("success0_safi_0.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_1.0"); } else if (currentNode.nodeName.Equals("success0_safi_0.4_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_1.0"); } else if (currentNode.nodeName.Equals("success0_safi_0.2_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_1.0"); } else if (currentNode.nodeName.Equals("basic_safi_1.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_2.0"); } else if (currentNode.nodeName.Equals("basic_safi_3.3_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_4.0"); } else if (currentNode.nodeName.Equals("basic_safi_3.2_checkpoint")) { GlobalControls.SetCheckpoint("basic_safi_5.0"); } } dialogueUI.AddDialogue(currentNode.npcText, GlobalControls.npcList[GlobalControls.currentNpc].name); GlobalControls.npcList[GlobalControls.currentNpc].dialogueList.Add(new DialogueNode(currentNode.npcText, GlobalControls.npcList[GlobalControls.currentNpc].name)); if (cursorLocation > buttons.Length - 1) { cursorLocation = 0; } if (buttons[cursorLocation].gameObject.activeSelf) { cursorLocation = ChangeCursorLocations(cursorLocation); } else { while (!buttons[cursorLocation].gameObject.activeSelf) { cursorLocation++; if (cursorLocation > buttons.Length - 1) { cursorLocation = 0; } } cursorLocation = ChangeCursorLocations(cursorLocation); } return(cursorLocation); }
void Awake() { floor = GameObject.Find ("Floor"); start = transform.transform.position; globalControls = (GlobalControls)GameObject.Find ("Main Camera").GetComponent (typeof(GlobalControls)); }
// Use this for initialization private void Start() { // add button functions // reset RealGlobals GameObject.Find("ResetRG").GetComponent <Button>().onClick.AddListener(() => { if (RealGlobalCooldown > 0) { LuaScriptBinder.ClearVariables(); RealGlobalCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ResetRG").GetComponentInChildren <Text>().text = "Real Globals Erased!"; } else { GameObject.Find("ResetRG").GetComponentInChildren <Text>().text = "REEL GOLBELZ DELEET!!!!!"; } } else { RealGlobalCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ResetRG").GetComponentInChildren <Text>().text = "Are you sure?"; } else { GameObject.Find("ResetRG").GetComponentInChildren <Text>().text = "R U SUR???"; } } }); // reset AlMightyGlobals GameObject.Find("ResetAG").GetComponent <Button>().onClick.AddListener(() => { if (AlMightyGlobalCooldown > 0) { LuaScriptBinder.ClearAlMighty(); AlMightyGlobalCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ResetAG").GetComponentInChildren <Text>().text = "AlMighty Globals Erased!"; } else { GameObject.Find("ResetAG").GetComponentInChildren <Text>().text = "ALMEIGHTIZ DELEET!!!!!"; } } else { AlMightyGlobalCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ResetAG").GetComponentInChildren <Text>().text = "Are you sure?"; } else { GameObject.Find("ResetAG").GetComponentInChildren <Text>().text = "R U SUR???"; } } }); // clear Save GameObject.Find("ClearSave").GetComponent <Button>().onClick.AddListener(() => { if (SaveCooldown > 0) { File.Delete(Application.persistentDataPath + "/save.gd"); SaveCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ClearSave").GetComponentInChildren <Text>().text = "Save wiped!"; } else { GameObject.Find("ClearSave").GetComponentInChildren <Text>().text = "RIP"; } } else { SaveCooldown = 60 * 2; if (!GlobalControls.crate) { GameObject.Find("ClearSave").GetComponentInChildren <Text>().text = "Are you sure?"; } else { GameObject.Find("ClearSave").GetComponentInChildren <Text>().text = "R U SUR???"; } } }); // toggle safe mode GameObject.Find("Safe").GetComponent <Button>().onClick.AddListener(() => { ControlPanel.instance.Safe = !ControlPanel.instance.Safe; // save Safe Mode preferences to AlMighties LuaScriptBinder.SetAlMighty(null, "CYFSafeMode", DynValue.NewBoolean(ControlPanel.instance.Safe), true); if (!GlobalControls.crate) { if (ControlPanel.instance.Safe) { GameObject.Find("Safe").GetComponentInChildren <Text>().text = "Safe mode: On"; } else { GameObject.Find("Safe").GetComponentInChildren <Text>().text = "Safe mode: Off"; } } else { if (ControlPanel.instance.Safe) { GameObject.Find("Safe").GetComponentInChildren <Text>().text = "SFAE MDOE: ON"; } else { GameObject.Find("Safe").GetComponentInChildren <Text>().text = "SFAE MDOE: OFF"; } } }); ControlPanel.instance.Safe = !ControlPanel.instance.Safe; GameObject.Find("Safe").GetComponent <Button>().onClick.Invoke(); // toggle retrocompatibility mode GameObject.Find("Retro").GetComponent <Button>().onClick.AddListener(() => { GlobalControls.retroMode = !GlobalControls.retroMode; // save RetroMode preferences to AlMighties LuaScriptBinder.SetAlMighty(null, "CYFRetroMode", DynValue.NewBoolean(GlobalControls.retroMode), true); if (!GlobalControls.crate) { if (GlobalControls.retroMode) { GameObject.Find("Retro").GetComponentInChildren <Text>().text = "Retrocompatibility Mode: On"; } else { GameObject.Find("Retro").GetComponentInChildren <Text>().text = "Retrocompatibility Mode: Off"; } } else { if (GlobalControls.retroMode) { GameObject.Find("Retro").GetComponentInChildren <Text>().text = "RETORCMOAPTIILBIYT MOD: ON"; } else { GameObject.Find("Retro").GetComponentInChildren <Text>().text = "RETORCMOAPTIILBIYT MOD: OFF"; } } }); GlobalControls.retroMode = !GlobalControls.retroMode; GameObject.Find("Retro").GetComponent <Button>().onClick.Invoke(); // toggle pixel-perfect fullscreen GameObject.Find("Fullscreen").GetComponent <Button>().onClick.AddListener(() => { GlobalControls.perfectFullscreen = !GlobalControls.perfectFullscreen; // save RetroMode preferences to AlMighties LuaScriptBinder.SetAlMighty(null, "CYFPerfectFullscreen", DynValue.NewBoolean(GlobalControls.perfectFullscreen), true); if (!GlobalControls.crate) { if (GlobalControls.perfectFullscreen) { GameObject.Find("Fullscreen").GetComponentInChildren <Text>().text = "Blurless Fullscreen: On"; } else { GameObject.Find("Fullscreen").GetComponentInChildren <Text>().text = "Blurless Fullscreen: Off"; } } else { if (GlobalControls.retroMode) { GameObject.Find("Fullscreen").GetComponentInChildren <Text>().text = "NOT UGLEE FULLSRCEEN: ON"; } else { GameObject.Find("Fullscreen").GetComponentInChildren <Text>().text = "NOT UGLEE FULLSRCEEN: OFF"; } } }); GlobalControls.perfectFullscreen = !GlobalControls.perfectFullscreen; GameObject.Find("Fullscreen").GetComponent <Button>().onClick.Invoke(); // change window scale GameObject.Find("Scale").GetComponent <Button>().onClick.AddListener(() => { double maxScale = System.Math.Floor(Screen.currentResolution.height / 480.0); if (GlobalControls.windowScale < maxScale) { GlobalControls.windowScale += 1; } else { GlobalControls.windowScale = 1; } if (Screen.height != GlobalControls.windowScale * 480 && !Screen.fullScreen) { GlobalControls.SetFullScreen(false); } // save RetroMode preferences to AlMighties LuaScriptBinder.SetAlMighty(null, "CYFWindowScale", DynValue.NewNumber(GlobalControls.windowScale), true); if (!GlobalControls.crate) { GameObject.Find("Scale").GetComponentInChildren <Text>().text = "Window Scale: " + GlobalControls.windowScale.ToString() + "x"; } else { GameObject.Find("Scale").GetComponentInChildren <Text>().text = "WEENDO STRECH: " + GlobalControls.windowScale.ToString() + "X"; } }); GlobalControls.windowScale--; GameObject.Find("Scale").GetComponent <Button>().onClick.Invoke(); // exit GameObject.Find("Exit").GetComponent <Button>().onClick.AddListener(() => { SceneManager.LoadScene("ModSelect"); }); // Crate Your Frisk if (GlobalControls.crate) { // labels GameObject.Find("OptionsLabel").GetComponent <Text>().text = "OPSHUNS"; GameObject.Find("DescriptionLabel").GetComponent <Text>().text = "MORE TXET"; // buttons GameObject.Find("ResetRG").GetComponentInChildren <Text>().text = "RESTE RELA GOLBALZ"; GameObject.Find("ResetAG").GetComponentInChildren <Text>().text = "RESTE ALMIGTY GOLBALZ"; GameObject.Find("ClearSave").GetComponentInChildren <Text>().text = "WYPE SAV"; GameObject.Find("Safe").GetComponentInChildren <Text>().text = "SFAE MODE: " + (ControlPanel.instance.Safe ? "ON" : "OFF"); GameObject.Find("Retro").GetComponentInChildren <Text>().text = "RETORCMOAPTIILBIYT MOD: " + (ControlPanel.instance.Safe ? "ON" : "OFF"); GameObject.Find("Fullscreen").GetComponentInChildren <Text>().text = "NOT UGLEE FULLSRCEEN: " + (GlobalControls.perfectFullscreen ? "ON" : "OFF"); GameObject.Find("Scale").GetComponentInChildren <Text>().text = "WEENDO STRECH: " + GlobalControls.windowScale.ToString() + "X"; GameObject.Find("Exit").GetComponentInChildren <Text>().text = "EXIT TOO MAD SELCT"; } }
// Start is called before the first frame update void Start() { baseScale = this.gameObject.transform.localScale; movementEstimator = control.GetComponent <MovementEstimator>(); globalControls = this.gameObject.GetComponentInParent <GlobalControls>(); }