Пример #1
0
 // ----------------------------------------------------------------------------------------------------------------
 // The game has ended so the score, and time will passed to userInputActivity.
 private void end()
 {
     try
     {
         chronometer.Stop();
         string playersScore = LeaderBoardInterface.formatLeaderBoardScore("", score.ToString(), Intent.GetIntExtra(GlobalApp.getVariableDifficultyName(), 1), chronometer.Text);
         GlobalApp.BeginActivity(this, typeof(UserInputActivity), GlobalApp.getPlayersScoreVariable(), playersScore,
                                 GlobalApp.getVariableChoiceName(), Intent.GetIntExtra(GlobalApp.getVariableChoiceName(), 0));
     }
     catch
     {
         GlobalApp.Alert(this, 0);
     }
 }
Пример #2
0
        protected override void OnCreate(Bundle bundle)
        {
            try
            {
                base.OnCreate(bundle);
                SetContentView(Resource.Layout.TowersOfHanoi);

                btnReplay = FindViewById <Button>(Resource.Id.btnReplay);
                Button   btnQuit             = FindViewById <Button>(Resource.Id.btnQuit);
                TextView txtOptimalNoOfMoves = FindViewById <TextView>(Resource.Id.txtViewOptNoOfMoves);
                chronometer = FindViewById <Chronometer>(Resource.Id.cTimer);
                elapsedTime = FindViewById <TextView>(Resource.Id.txtVElapsedTime);
                txtVScore   = FindViewById <TextView>(Resource.Id.txtVScore);
                gameDisplay = FindViewById <LinearLayout>(Resource.Id.linLayGameDisplay);
                // Build the game display that the user will interact with;
                btnReplay.Enabled = false;
                Game();

                // Initializing data for the game.
                logic = new GameLogic.TowersOfHanoiLogic(MAXCOMPONENTS, Intent.GetIntExtra(GlobalApp.getVariableDifficultyName(), 1));
                txtOptimalNoOfMoves.Text = string.Format("{0}", "Optimal no. of moves: " + logic.calOptimalNoOfMoves(Intent.GetIntExtra(GlobalApp.getVariableDifficultyName(), 1)));
                txtVScore.Text           = "No. of moves: " + 0;
                chronometer.Visibility   = ViewStates.Invisible;

                // Event handlers:
                btnReplay.Click             += btnReplayOnClick;
                btnQuit.Click               += btnQuitOnClick;
                chronometer.ChronometerTick += chronometerOnTick;

                // Begin the timer;
                chronometer.Start();
            }
            catch
            {
                GlobalApp.Alert(this, 0);
            }
        }
Пример #3
0
        protected override void OnCreate(Bundle bundle)
        {
            try
            {
                base.OnCreate(bundle);
                SetContentView(Resource.Layout.TowersOfHanoi);

                _sensorManager = (SensorManager)GetSystemService(SensorService);
                sensorOn       = true;

                chronometer = FindViewById <Chronometer>(Resource.Id.cTimer);
                btnReplay   = FindViewById <Button>(Resource.Id.btnReplay);
                Button btnQuit = FindViewById <Button>(Resource.Id.btnQuit);
                txtOptimalNoOfMoves = FindViewById <TextView>(Resource.Id.txtViewOptNoOfMoves);
                elapsedTime         = FindViewById <TextView>(Resource.Id.txtVElapsedTime);
                txtVScore           = FindViewById <TextView>(Resource.Id.txtVScore);
                gameDisplay         = FindViewById <LinearLayout>(Resource.Id.linLayGameDisplay);


                // Build the game display that the user will interact with;
                btnReplay.Enabled = false;
                //detirmine how many dice will be displayed based on difficulty
                switch (Intent.GetIntExtra(GlobalApp.getVariableDifficultyName(), 1))
                {
                case 2:
                    maxComponents = 5;
                    break;

                case 3:
                    maxComponents = 4;
                    break;

                case 4:
                    maxComponents = 3;
                    break;

                case 5:
                    maxComponents = 2;
                    break;

                default:
                    maxComponents = 1;
                    break;
                }

                Game();

                logic                    = new GameLogic.DiceRollsLogic(maxComponents);
                txtVScore.Text           = "Score: " + 0;
                txtOptimalNoOfMoves.Text = "no. of Rolls: " + numberOfRolls;
                chronometer.Visibility   = ViewStates.Invisible;

                // Event handlers:
                btnReplay.Click             += btnReplayOnClick;
                btnQuit.Click               += btnQuitOnClick;
                chronometer.ChronometerTick += chronometerOnTick;

                // Begin the timer;
                chronometer.Start();
            }
            catch
            {
                GlobalApp.Alert(this, 0);
            }
        }