Пример #1
0
 public override void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     if (active)
     {
         glitcher.ReceiveDamage(damagePerHit);
     }
 }
Пример #2
0
 public void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     if (doorEvent == DTO.StoryDTO.DoorEvents.NONE || canExecute())
     {
         playerInTrigger = true;
     }
 }
Пример #3
0
 public override void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     glitcher.ReceiveDamage(damagePerHit);
     if (!glitcher._tran.gameObject.activeInHierarchy)
     {
         transform.parent.gameObject.SetActive(false);
     }
 }
Пример #4
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 public override void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     if (!activate)
     {
         Activate();
     }
     player = glitcher._tran;
     glitch = glitcher;
 }
Пример #5
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 public override void TriggerExit(GlitcherBehaviorBase glitcher)
 {
     //throw new NotImplementedException();
 }
Пример #6
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 public abstract void TriggerExit(GlitcherBehaviorBase glitcher);
Пример #7
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 public abstract void TriggerEntered(GlitcherBehaviorBase glitcher);
Пример #8
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 public override void TriggerExit(GlitcherBehaviorBase glitcher)
 {
 }
 public void TriggerExit(GlitcherBehaviorBase glitcher)
 {
 }
 public void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
 }
 public void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     InteractWith();
 }
Пример #12
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 public void TriggerEntered(GlitcherBehaviorBase glitcher)
 {
     ShowCredits(true);
 }
Пример #13
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 public void TriggerExit(GlitcherBehaviorBase glitcher)
 {
     playerInTrigger = false;
 }