public override void TriggerEntered(GlitcherBehaviorBase glitcher) { if (active) { glitcher.ReceiveDamage(damagePerHit); } }
public void TriggerEntered(GlitcherBehaviorBase glitcher) { if (doorEvent == DTO.StoryDTO.DoorEvents.NONE || canExecute()) { playerInTrigger = true; } }
public override void TriggerEntered(GlitcherBehaviorBase glitcher) { glitcher.ReceiveDamage(damagePerHit); if (!glitcher._tran.gameObject.activeInHierarchy) { transform.parent.gameObject.SetActive(false); } }
public override void TriggerEntered(GlitcherBehaviorBase glitcher) { if (!activate) { Activate(); } player = glitcher._tran; glitch = glitcher; }
public override void TriggerExit(GlitcherBehaviorBase glitcher) { //throw new NotImplementedException(); }
public abstract void TriggerExit(GlitcherBehaviorBase glitcher);
public abstract void TriggerEntered(GlitcherBehaviorBase glitcher);
public override void TriggerExit(GlitcherBehaviorBase glitcher) { }
public void TriggerExit(GlitcherBehaviorBase glitcher) { }
public void TriggerEntered(GlitcherBehaviorBase glitcher) { }
public void TriggerEntered(GlitcherBehaviorBase glitcher) { InteractWith(); }
public void TriggerEntered(GlitcherBehaviorBase glitcher) { ShowCredits(true); }
public void TriggerExit(GlitcherBehaviorBase glitcher) { playerInTrigger = false; }