Пример #1
0
        protected override void UpdateDisplayMode()
        {
            Glfw.Monitor monitor = Glfw.GetWindowMonitor(_win);
            if (monitor.Ptr == IntPtr.Zero)
            {
                monitor = Glfw.GetPrimaryMonitor();
            }

            Glfw.GetMonitorPos(monitor, out int mX, out int mY);
            Glfw.VideoMode vidMode = Glfw.GetVideoMode(monitor);
            switch (DisplayMode)
            {
            case DisplayMode.Fullscreen:
                // This is not actually borderless windowed :(
                Glfw.SetWindowMonitor(_win, monitor, 0, 0, vidMode.Width, vidMode.Height, vidMode.RefreshRate);
                break;

            case DisplayMode.Windowed:
                Vector2 size = _windowModeSize ?? GetSize();
                _windowModeSize = null;
                Vector2 pos = new Vector2(mX, mY) + (new Vector2(vidMode.Width, vidMode.Height) / 2 - size / 2);
                Glfw.SetWindowMonitor(_win, new Glfw.Monitor(IntPtr.Zero), (int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y, Glfw.DontCare);
                break;
            }
        }
Пример #2
0
        /// <summary>
        /// Sets the size of the window
        /// </summary>
        /// <param name="width">the width in pixels</param>
        /// <param name="height">the height in pixels</param>
        internal void SetSize(bool fullscreen, int width = 0, int height = 0)
        {
            // Get monitor settings
            Glfw.VideoMode mode = Glfw.GetVideoMode(monitor);

            if (fullscreen)
            {
                Glfw.SetWindowMonitor(window, monitor, 0, 0, mode.Width, mode.Height, mode.RefreshRate);
            }
            else
            {
                Glfw.SetWindowMonitor(window, Glfw.Monitor.None, 0, 0, width, height, Glfw.DontCare);
            }

            // Check and see if window should be specific size
            if (width == 0 || height == 0)
            {
                this.width  = mode.Width;
                this.height = mode.Height;
            }
            else
            {
                this.width  = width;
                this.height = height;
            }

            this.fullScreen = fullscreen;

            // Sets the window size and the position in center
            Glfw.SetWindowSize(window, this.width, this.height);
            Glfw.SetWindowPos(window, (mode.Width / 2) - this.width / 2, (mode.Height / 2) - this.height / 2);

            Debug.Log("Window Size: " + width + " " + height, Debug.DebugLayer.Application);
        }
Пример #3
0
 static string FormatMode(Glfw.VideoMode mode)
 {
     return(string.Format("{0} x {1} x {2} ({3} {4} {5}) {6} Hz",
                          mode.Width, mode.Height,
                          mode.RedBits + mode.GreenBits + mode.BlueBits,
                          mode.RedBits, mode.GreenBits, mode.BlueBits,
                          mode.RefreshRate
                          ));
 }
Пример #4
0
        private GlfwMonitor(Glfw.Monitor handle)
        {
            Handle = handle;
            int i = 0;

            // - Name set
            Name = Glfw.GetMonitorName(handle);

            // - Position set
            Vector2i position;

            Glfw.GetMonitorPos(handle, out position.X, out position.Y);
            Position = position;

            // - Supported resolutions
            Glfw.VideoMode[] modes   = Glfw.GetVideoModes(handle);
            Glfw.VideoMode   current = Glfw.GetVideoMode(handle);
            supportedResolutions = new Resolution[modes.Length];
            foreach (Glfw.VideoMode mode in modes)
            {
                Resolution r = new Resolution
                {
                    ResolutionSize = new Vector2i(mode.Width, mode.Height),
                    RefreshRate    = mode.RefreshRate,
                    RedBits        = mode.RedBits,
                    BlueBits       = mode.BlueBits,
                    GreenBits      = mode.GreenBits
                };

                supportedResolutions[i++] = r;

                if (current == mode)
                {
                    CurrentResolution = r;
                }
            }
        }
Пример #5
0
        protected override void SetupInternal(Configurator config)
        {
            bool initSuccess = Glfw.Init();

            if (!initSuccess)
            {
                Engine.Log.Error("Couldn't initialize glfw.", MessageSource.Glfw);
                return;
            }

            _errorCallback = ErrorCallback;
            Glfw.SetErrorCallback(_errorCallback);

#if ANGLE
            LoadLibrary("libEGL");
            LoadLibrary("libGLESv2");
            Glfw.WindowHint(Glfw.Hint.ClientApi, Glfw.ClientApi.OpenGLES);
            Glfw.WindowHint(Glfw.Hint.ContextCreationApi, Glfw.ContextApi.EGL);
            Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3);
            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Kernel32Methods.GetModuleHandle("renderdoc.dll") != IntPtr.Zero)
            {
                Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 1);
            }
#endif

            if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
            {
                // Macs need a very specific context to be requested.
                Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3);
                Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 2);
                Glfw.WindowHint(Glfw.Hint.OpenglForwardCompat, true);
                Glfw.WindowHint(Glfw.Hint.OpenglProfile, Glfw.OpenGLProfile.Core);
            }
            else
            {
                // Version set by the angle ifdef shouldn't be overwritten.
#if !ANGLE
                Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3);
                Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 3);
                Glfw.WindowHint(Glfw.Hint.OpenglForwardCompat, true);
                Glfw.WindowHint(Glfw.Hint.OpenglProfile, Glfw.OpenGLProfile.Core);
#endif
            }

            Glfw.Window?win = Glfw.CreateWindow((int)config.HostSize.X, (int)config.HostSize.Y, config.HostTitle);
            if (win == null || win.Value.Ptr == IntPtr.Zero)
            {
                Engine.Log.Error("Couldn't create window.", MessageSource.Glfw);
                return;
            }

            _win = win.Value;

            Glfw.SetWindowSizeLimits(_win, (int)config.RenderSize.X, (int)config.RenderSize.Y, -1, -1);

            _focusCallback = FocusCallback;
            Glfw.SetWindowFocusCallback(_win, _focusCallback);
            _resizeCallback = ResizeCallback;
            Glfw.SetFramebufferSizeCallback(_win, _resizeCallback);
            Context = new GlfwGraphicsContext(_win);
            Context.MakeCurrent();

            _keyInputCallback = KeyInput;
            Glfw.SetKeyCallback(_win, _keyInputCallback);

            _mouseButtonFunc = MouseButtonKeyInput;
            Glfw.SetMouseButtonCallback(_win, _mouseButtonFunc);

            _mouseScrollFunc = MouseScrollInput;
            Glfw.SetScrollCallback(_win, _mouseScrollFunc);

            void TextInputRedirect(Glfw.Window _, uint codePoint)
            {
                UpdateTextInput((char)codePoint);
            }

            _textInputCallback = TextInputRedirect;
            Glfw.SetCharCallback(_win, _textInputCallback);

            Glfw.Monitor[] monitors = Glfw.GetMonitors();
            for (var i = 0; i < monitors.Length; i++)
            {
                Glfw.GetMonitorPos(monitors[i], out int x, out int y);
                Glfw.VideoMode videoMode = Glfw.GetVideoMode(monitors[i]);
                var            mon       = new GlfwMonitor(new Vector2(x, y), new Vector2(videoMode.Width, videoMode.Height));
                UpdateMonitor(mon, true, i == 0);
            }

            FocusChanged(true);
            Glfw.FocusWindow(_win);

#if OpenAL
            Audio = OpenALAudioAdapter.TryCreate(this) ?? (AudioContext) new NullAudioContext();
#else
            Audio = new NullAudioContext();
#endif
        }