public void init(GladiatorNetwork gladiator) { foreach (GameObject go in _hud) go.SetActive(true); _name.text = RunTimeData.PlayerBase.PlayerName; _name.color = (RunTimeData.PlayerTeam == 0 ? Color.blue : Color.red); }
void Awake() { _cam = transform.GetComponent<GladiatorCamera>(); _ctrler = transform.GetComponent<GladiatorController>(); _attackEventManager = transform.GetComponent<AttackEventManager>(); _charCtrl = transform.GetComponent<CharacterController>(); _animationManager = transform.GetComponent<AnimationStateManager>(); if (photonView.isMine) _myGladiator = this; }
public void SendAttack(GladiatorNetwork other, int damage) { other.photonView.RPC("ReceiveAttack", PhotonTargets.All, damage); }