void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(startRotation); if (useBuiltinDirection) { GizmosForQuaternion.AngleAxis(origin1, angle, axis, startQ, builtinDirection); } else { GizmosForQuaternion.AngleAxis(origin1, angle, axis, startQ, customDirectionn); } }
void OnDrawGizmos() { GizmosForQuaternion.AngleAxis(Vector3.zero, angle, axis, Quaternion.identity, BaseVectorDirection.right); }