void OnDrawGizmos() { foreach (AbstractPathCurve curve in curves) { GizmoUtils.DrawPathGizmo(curve.Points); } }
void OnDrawGizmos() { Vector3 center; float startAngle; //this.points = CalculateArcPointsCW(this.startPoint + transform.position, this.startDirection, this.radius, this.angle, this.segments, out center, out startAngle); //this.points = CalculateArcPointsCW(transform.position, this.startDirection, this.radius, this.angle, this.segments, out center, out startAngle); this.points = CalculateArcSequence(transform.position, this.startDirection, this.radius, this.angle, this.segments, out center, out startAngle); // Given a Startpoint... Gizmos.color = Color.magenta; Gizmos.DrawSphere(transform.position, this.radius / 10f); // ... and the startDirection --> calculate the center of the circle: Gizmos.color = Color.blue; Gizmos.DrawSphere(center, radius / 8); if (this.points.Count > 1) { Gizmos.color = Color.gray; Gizmos.DrawLine(transform.position, center); Gizmos.DrawLine(points[points.Count - 1], center); ////Gizmos.color = Color.yellow; ////Gizmos.DrawSphere(zeroPoint + transform.position, Radius / 10); //Gizmos.color = Color.yellow; //Gizmos.DrawLine(startPoint + transform.position, (startPoint + startDirection.normalized) + transform.position); //StartAngle = 270f - MathUtils.AngleToZAxis(Center - startPoint); //Handles.Label(startPoint + new Vector3(0f, 0f, -0.3f), StartAngle + ""); GizmoUtils.DrawPathGizmo(this.points); //Debug.Log("DarwArc"); Gizmos.color = Color.green; Gizmos.DrawSphere(this.points[0], radius / 10); Gizmos.color = Color.red; Gizmos.DrawSphere(this.points[this.points.Count - 1], radius / 10); } }