async private void ArtificialPlayer() { if (takenFromDeckOrDiscardPile) { while (true) { ComputerThoughts = "Calculating your impending doom ..."; foreach (var card in ComputerCards) { computerSeen.Remove(card); } GinRummy.sortByRankAndSuit(ComputerCards); var x = ComputerPlayer.averageAllOfThePossibleDeadwoods(computerSeen, ComputerCards); var pickupFromDeckOrDiscard = await Task.Run(() => ComputerPlayer.ComputerPickupDiscard(ComputerCards, Discards.First(), computerSeen)); if (pickupFromDeckOrDiscard) // picking up from the deck { ComputerThoughts = "You can not comprehend how much I know the top of the deck will benefit me, fool!"; ComputerCards.Add(DrawTopCardFromDeck()); await Task.Delay(5000); var cardToAddToDiscard = ComputerPlayer.ComputerMove(ComputerCards); ComputerCards.Remove(cardToAddToDiscard.Item2.Value); Discards.Add(cardToAddToDiscard.Item2.Value); } else // picking up from the discard { ComputerThoughts = "Ahh this card will do very nicely, my thanks for allowing me to have it, fool!"; await Task.Delay(2000); var topOfDiscard = Discards[Discards.Count - 1]; ComputerCards.Add(topOfDiscard); Discards.Remove(topOfDiscard); await Task.Delay(5000); var cardToAddToDiscard = ComputerPlayer.ComputerMove(ComputerCards); ComputerCards.Remove(cardToAddToDiscard.Item2.Value); Discards.Add(cardToAddToDiscard.Item2.Value); } ComputerThoughts = "I now end my turn. Your move, human." + GinRummy.Deadwood(ComputerCards); break; } canNowDiscard = false; takenFromDeckOrDiscardPile = false; } }