public GameData() { enemySpawnStep = 0.2f; timeToWinLeft = 90f; dayStep = 60f; timerIncreasingValue = 0f; timerSkipKoef = 2.5f; permanentSoldierModifier = 1; soldiersCount = 51; aliensHearts = 0; autoClickerBonus = 0; clickBonus = 0; offlineClickBonus = 0; maxHp = 0; prestigeLvl = 0; fps = 60; leapCounter = 3; language = System.Globalization.CultureInfo.CurrentUICulture.TwoLetterISOLanguageName; number = "27"; month = "June"; year = "2019"; exitTime = ""; passwordDebug = ""; enableSFX = true; wasTutorial = false; isDefend = false; wasAttack = false; hasLost = false; hasRevertPrestige = false; inversedScale = false; enableNotificaions = false; products = new Dictionary <string, Product>(); giftTimer = new GiftTimer(60, 0); }
public void Timer(GiftTimer timer) { OnTimer(timer); }