Start() приватный Метод

private Start ( ) : void
Результат void
Пример #1
0
        public void Load(string filePath)
        {
            var text = File.ReadAllText(filePath);

            //Remove \r to fix OS compatibility
            text = text.Replace("\r", "");
            var list = text.Split('\n');


            for (var y = 0; y < YSize; y++)
            {
                var line = list[y];
                for (var x = 0; x < XSize; x++)
                {
                    var character  = line[x];
                    var linkedList = new LinkedList <EntityBase>();
                    Grid[y, x] = linkedList;

                    linkedList.AddFirst(new Space());

                    var point = new Point(x, y);
                    switch (character)
                    {
                    case Constant.PlayerChar:
                    {
                        var p = new Player();
                        p.Start(this, point);
                        linkedList.AddFirst(p);
                        break;
                    }

                    case Constant.GhostChar:
                    {
                        var p = new Ghost();
                        p.Start(this, point);
                        linkedList.AddFirst(p);
                        break;
                    }

                    case Constant.WallChar:
                    {
                        var p = new Wall();
                        p.Start(this, point);
                        linkedList.AddFirst(p);
                        break;
                    }

                    case Constant.ScoreChar:
                    {
                        var p = new Score();
                        p.Start(this, point);
                        linkedList.AddFirst(p);
                        _scoreInMap++;
                        break;
                    }
                    }
                }
            }
        }
    void SetupGame(Boolean reset)
    {
        // Reset the game if the user goes back to the main menu, else advance to the next level.
        if (reset)
        {
            died = false;
            won  = false;
            playerObject.Reset(true);

            if (level < 3)
            {
                ghost1.Reset(true);
            }
            else if (level < 5)
            {
                ghost1.Reset(true);
                ghost2.Reset(true);

                ghost2.gameObject.SetActive(false);
            }
            else if (level < 7)
            {
                ghost1.Reset(true);
                ghost2.Reset(true);
                ghost3.Reset(true);

                ghost2.gameObject.SetActive(false);
                ghost3.gameObject.SetActive(false);
            }
            else
            {
                ghost1.Reset(true);
                ghost2.Reset(true);
                ghost3.Reset(true);
                ghost4.Reset(true);

                ghost2.gameObject.SetActive(false);
                ghost3.gameObject.SetActive(false);
                ghost4.gameObject.SetActive(false);
            }
            level = 1;
        }
        else
        {
            level++;
            won  = false;
            died = false;
            playerObject.Reset(false);

            if (level == 3)
            {
                ghost2.gameObject.SetActive(true);
                ghost2.Start();
            }
            else if (level == 5)
            {
                ghost3.gameObject.SetActive(true);
                ghost3.Start();
            }
            else if (level == 7)
            {
                ghost4.gameObject.SetActive(true);
                ghost4.Start();
            }

            if (level < 3)
            {
                ghost1.Reset(false);
            }
            else if (level < 5)
            {
                ghost1.Reset(false);
                ghost2.Reset(false);
            }
            else if (level < 7)
            {
                ghost1.Reset(false);
                ghost2.Reset(false);
                ghost3.Reset(false);
            }
            else
            {
                ghost1.Reset(false);
                ghost2.Reset(false);
                ghost3.Reset(false);
                ghost4.Reset(false);
            }
        }


        foreach (var pellet in pellets)
        {
            Pellet pelletObject = pellet.GetComponent <Pellet>();
            pelletObject.Start();
        }

        foreach (var powerup in powerups)
        {
            Powerup powerupObject = powerup.GetComponent <Powerup>();
            powerupObject.Start();
        }

        foreach (var speedup in speedups)
        {
            SpeedUp speedupObject = speedup.GetComponent <SpeedUp>();
            speedupObject.Start();
        }

        foreach (var doublepoint in doublepoints)
        {
            DoublePoints doublepointObject = doublepoint.GetComponent <DoublePoints>();
            doublepointObject.Start();
        }
    }