Пример #1
0
    public void OnTriggerEnter(Collider other)
    {
        //当たり判定
        if (other.gameObject.tag == "point")
        {
            //countup += 1;//とったら1ずつ上がっていく
            //SetCount();
            Destroy(other.gameObject);
            //布団に当たったらゲージを10回復する
            MurataScript.GetComponent <Gg_Slider>()._Gg += 10;
            if (MurataScript.GetComponent <Gg_Slider>()._Gg > slider.maxValue)
            {
                //ゲージを最大値以上に回復させないようにする
                MurataScript.GetComponent <Gg_Slider>()._Gg = MurataScript.GetComponent <Gg_Slider>().MAX_Gg;
                Debug.Log("これ以上増えないんご");
            }
            speedup = true;

            Debug.Log("このはげー");
            //サイズ変更
            this.transform.localScale += new Vector3(Big, Big, Big);
        }
    }
Пример #2
0
    public void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "point")
        {
            Destroy(other.gameObject);

            MurataScript.GetComponent <Gg_Slider>()._Gg += 1;
            if (MurataScript.GetComponent <Gg_Slider>()._Gg > slider.maxValue)
            {
                MurataScript.GetComponent <Gg_Slider>()._Gg = MurataScript.GetComponent <Gg_Slider>().MAX_Gg;
            }
            speedup = true;
        }
    }