public void OnTriggerEnter(Collider other) { //当たり判定 if (other.gameObject.tag == "point") { //countup += 1;//とったら1ずつ上がっていく //SetCount(); Destroy(other.gameObject); //布団に当たったらゲージを10回復する MurataScript.GetComponent <Gg_Slider>()._Gg += 10; if (MurataScript.GetComponent <Gg_Slider>()._Gg > slider.maxValue) { //ゲージを最大値以上に回復させないようにする MurataScript.GetComponent <Gg_Slider>()._Gg = MurataScript.GetComponent <Gg_Slider>().MAX_Gg; Debug.Log("これ以上増えないんご"); } speedup = true; Debug.Log("このはげー"); //サイズ変更 this.transform.localScale += new Vector3(Big, Big, Big); } }
public void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "point") { Destroy(other.gameObject); MurataScript.GetComponent <Gg_Slider>()._Gg += 1; if (MurataScript.GetComponent <Gg_Slider>()._Gg > slider.maxValue) { MurataScript.GetComponent <Gg_Slider>()._Gg = MurataScript.GetComponent <Gg_Slider>().MAX_Gg; } speedup = true; } }