/// <summary> /// 创建一个Window /// </summary> /// <typeparam name="T">创建的是那个类</typeparam> /// <param name="_name">swf名字,用于区分各个不同的swf</param> /// <param name="_fullPatch">全路径,相对于streamingasset文件夹</param> /// <param name="_backgroundColor">背景颜色(255为单位)</param> /// <param name="_bVisibleOnCreate">是否创建的时候在画布上显示出来</param> /// <param name="_bIgnoreMovie">是否加入忽略列表,目前用于按esc隐藏界面功能</param> /// <param name="_modeType">movie的缩放方式</param> /// <param name="_fromByteStream">从字节流中创建</param> /// <param name="_renderTexture">是否使用Rt</param> /// <param name="_scaleModeType">缩放模式</param> /// <param name="_movieName">电影名称,暂时忽略</param> /// <returns></returns> public T CreateWindow <T>(string _name, string _fullPatch, Color32 _backgroundColor, bool _bVisibleOnCreate = false, ScaleModeType _modeType = ScaleModeType.SM_ShowAll, bool _fromByteStream = true, RenderTexture _renderTexture = null, string _movieName = null) where T : Movie { if (GetWindow(_name) != null) { return(GetWindow(_name) as T); } T newMovie = default(T); newMovie = GfxUtil.CreateSwf <T>(this, _fullPatch, _fromByteStream, _backgroundColor, _renderTexture, _modeType, _movieName); if (null == newMovie) { return(null); } SFMovieEx MovieEx = newMovie as SFMovieEx; MovieEx.IsVisibleOnCreate = _bVisibleOnCreate; windowRegistryList.Add(_name, newMovie); return(newMovie); }