Пример #1
0
    public static bool operator==(GfMatrix3d lhs, GfMatrix3d rhs){
	    // The Swig binding glue will re-enter this operator comparing to null, so 
	    // that case must be handled explicitly to avoid an infinite loop. This is still
	    // not great, since it crosses the C#/C++ barrier twice. A better approache might
	    // be to return a simple value from C++ that can be compared in C#.
      bool lnull = lhs as object == null;
      bool rnull = rhs as object == null;
      return (lnull == rnull) && ((lnull && rnull) || GfMatrix3d.Equals(lhs, rhs));
    }
Пример #2
0
 override public bool Equals(object rhs)
 {
     return(GfMatrix3d.Equals(this, rhs as GfMatrix3d));
 }