Пример #1
0
        public static void BuildField(HeroActionParams actionParams)
        {
            HeroAction heroAction = actionParams.heroAction;

            //-----------------------------------------
            // create the action fields if they don't exist
            //-----------------------------------------
            ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 4);

            //-----------------------------------------
            // create the fields for this action
            //-----------------------------------------

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetTagField.BuildField("Get hero objects in the scene with the following tag:", actionParams, heroAction.actionFields[3]);
            SimpleLayout.EndVertical();

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetDropDownField.BuildField("Operation:", actionParams, heroAction.actionFields[0], new HeroObjectOperatorField());
            SimpleLayout.EndVertical();

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetHeroObjectField.BuildFieldB("Save the hero objects here:", actionParams, heroAction.actionFields[1]);
            GetIntegerField.BuildFieldA("Maximum number of hero objects to save:", actionParams, heroAction.actionFields[2]);
            SimpleLayout.EndVertical();
        }
Пример #2
0
        public static void BuildField(HeroActionParams actionParams)
        {
            HeroAction heroAction = actionParams.heroAction;

            //-----------------------------------------
            // create the action fields if they don't exist
            //-----------------------------------------
            ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 9);

            //-----------------------------------------
            // create the fields for this action
            //-----------------------------------------

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetGameObjectField.BuildFieldB("The game object that contains the child game object:", actionParams, heroAction.actionFields[0]);
            SimpleLayout.EndVertical();

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            bool useName = GetBoolValue.BuildField("Get child game object with a specific name?", actionParams, heroAction.actionFields[2], true);

            if (useName)
            {
                SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
                GetStringField.BuildFieldA("Name:", actionParams, heroAction.actionFields[3], true, false, -80);
                SimpleLayout.EndVertical();
            }

            bool useTag = GetBoolValue.BuildField("Get child game object with a specific tag?", actionParams, heroAction.actionFields[4], true);

            if (useTag)
            {
                SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
                GetTagField.BuildField("Tag:", actionParams, heroAction.actionFields[5], true);
                SimpleLayout.EndVertical();
            }

            bool useLayer = GetBoolValue.BuildField("Get child game object on a specific layer?", actionParams, heroAction.actionFields[6], true);

            if (useLayer)
            {
                SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
                GetDropDownField.BuildField("Layer", actionParams, heroAction.actionFields[7], new LayerListField(), true);
                SimpleLayout.EndVertical();
            }
            SimpleLayout.EndVertical();

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetGameObjectField.BuildFieldB("Save the child game object here:", actionParams, heroAction.actionFields[8]);
            SimpleLayout.EndVertical();
        }
Пример #3
0
        public static void BuildField(HeroActionParams actionParams)
        {
            HeroAction heroAction = actionParams.heroAction;

            //-----------------------------------------
            // create the action fields if they don't exist
            //-----------------------------------------
            ActionCommon.CreateActionFieldsOnHeroObject(heroAction, 3);

            //-----------------------------------------
            // create the fields for this action
            //-----------------------------------------
            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetSceneObjectValue.BuildField("tag", actionParams, heroAction.actionFields[0], heroAction.actionFields[1]);
            SimpleLayout.EndVertical();

            SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB);
            GetTagField.BuildField("Use this tag:", actionParams, heroAction.actionFields[2]);
            SimpleLayout.EndVertical();
        }