public override void Release() { this.personal = null; this.lvRank = null; this.fightingRank = null; this.petFRank = null; }
private void OnGetRanInfoRes(short state, GetRanInfoRes down = null) { WaitUI.CloseUI(0u); if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { this.personal = down; EventDispatcher.Broadcast(EventNames.OnRankingPersonalPush); } }