public void send_GetPlayingUserInfo(string userId) { oprot_.WriteMessageBegin(new TMessage("GetPlayingUserInfo", TMessageType.Call, seqid_)); GetPlayingUserInfo_args args = new GetPlayingUserInfo_args(); args.UserId = userId; args.Write(oprot_); oprot_.WriteMessageEnd(); oprot_.Transport.Flush(); }
public IAsyncResult send_GetPlayingUserInfo(AsyncCallback callback, object state, string userId) { oprot_.WriteMessageBegin(new TMessage("GetPlayingUserInfo", TMessageType.Call, seqid_)); GetPlayingUserInfo_args args = new GetPlayingUserInfo_args(); args.UserId = userId; args.Write(oprot_); oprot_.WriteMessageEnd(); return(oprot_.Transport.BeginFlush(callback, state)); }
public void send_GetPlayingUserInfo(string appId, string userId) #endif { oprot_.WriteMessageBegin(new TMessage("GetPlayingUserInfo", TMessageType.Call, seqid_)); GetPlayingUserInfo_args args = new GetPlayingUserInfo_args(); args.AppId = appId; args.UserId = userId; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return(oprot_.Transport.BeginFlush(callback, state)); #else oprot_.Transport.Flush(); #endif }
public void GetPlayingUserInfo_Process(int seqid, TProtocol iprot, TProtocol oprot) { GetPlayingUserInfo_args args = new GetPlayingUserInfo_args(); args.Read(iprot); iprot.ReadMessageEnd(); GetPlayingUserInfo_result result = new GetPlayingUserInfo_result(); try { try { result.Success = iface_.GetPlayingUserInfo(args.AppId, args.UserId); } catch (Ruyi.SDK.CommonType.ErrorException error1) { result.Error1 = error1; } oprot.WriteMessageBegin(new TMessage("GetPlayingUserInfo", TMessageType.Reply, seqid)); result.Write(oprot); } catch (TTransportException) { throw; } catch (Exception ex) { Console.Error.WriteLine("Error occurred in processor:"); Console.Error.WriteLine(ex.ToString()); TApplicationException x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error."); oprot.WriteMessageBegin(new TMessage("GetPlayingUserInfo", TMessageType.Exception, seqid)); x.Write(oprot); } oprot.WriteMessageEnd(); oprot.Transport.Flush(); }