private void LoadSegments() { GetPlayerSegmentsRequest getPlayerSegmentsRequest = new GetPlayerSegmentsRequest(); PlayFabClientAPI.GetPlayerSegments(getPlayerSegmentsRequest, OnPlayerSegmentsResult, OnPlayerSegmentError); }
public static UnityTask <GetPlayerSegmentsResult> Do(GetPlayerSegmentsRequest request) { return(Do <GetPlayerSegmentsRequest, GetPlayerSegmentsResult>(request, PlayFabClientAPI.GetPlayerSegments)); }
public static IEnumerator <GetPlayerSegmentsResult> Do(GetPlayerSegmentsRequest request) { return(Do <GetPlayerSegmentsRequest, GetPlayerSegmentsResult>(request, PlayFabClientAPI.GetPlayerSegments)); }
public UnityTask <GetPlayerSegmentsResult> Do(GetPlayerSegmentsRequest request) { return(this.Do <GetPlayerSegmentsRequest, GetPlayerSegmentsResult>(request, PlayFabClientAPI.GetPlayerSegmentsAsync)); }