private void onReqNextNodeSuccess(BaseWWWRequest obj) { try { this.nextNodeResponse = new JsonFx.Json.JsonReader().Read <GetNextNodeResponse>(this.UTF8String); base.responseData = this.nextNodeResponse; if (this.nextNodeResponse.eid != 0) { this.onReqNextNodeFail(obj); } else { this.HandleNewPveData(this.nextNodeResponse.newPveData); this.OnGetNextNodeSuccess(EventArgs.Empty); z.instance.setBattleStatus(BATTLE_STATUS.VISIT_NODE); z.instance.setBattleNodeId(nextNodeResponse.node); z.log("[PVE - 挺进下一节点]...."); } } catch (Exception exception) { z.log(this.UTF8String + exception); this.onReqNextNodeFail(obj); } }
private void onReqNextNodeSuccess(BaseWWWRequest obj) { try { this.nextNodeResponse = new JsonFx.Json.JsonReader().Read<GetNextNodeResponse>(this.UTF8String); base.responseData = this.nextNodeResponse; if (this.nextNodeResponse.eid != 0) { this.onReqNextNodeFail(obj); } else { this.HandleNewPveData(this.nextNodeResponse.newPveData); this.OnGetNextNodeSuccess(EventArgs.Empty); z.instance.setBattleStatus(BATTLE_STATUS.VISIT_NODE); z.instance.setBattleNodeId(nextNodeResponse.node); z.log("[PVE - 挺进下一节点]...."); } } catch (Exception exception) { z.log(this.UTF8String + exception); this.onReqNextNodeFail(obj); } }
private void onReqNextNodeSuccess(BaseWWWRequest obj) { try { if (this.needZip) { this.nextNodeResponse = JsonReader.Deserialize<GetNextNodeResponse>(base.UTF8String); } else { this.nextNodeResponse = JsonReader.Deserialize<GetNextNodeResponse>(base.www.text); } base.responseData = this.nextNodeResponse; if (this.nextNodeResponse.eid != 0) { this.onReqNextNodeFail(obj); } else { this.HandleNewPveData(this.nextNodeResponse.newPveData); this.OnGetNextNodeSuccess(EventArgs.Empty); } } catch (Exception exception) { base.parseException = exception; this.onReqNextNodeFail(obj); } }