Пример #1
0
    // Функции-запускатели событий этого класса, что подписываются на GameManager.ExchangeEvent1-2
    private void OnExchange1()
    {
        if ((preCoeffs[0].exchangeResult == ExchangeResult.GetHit) || (preCoeffs[0].exchangeResult == ExchangeResult.BlockVs2Handed))
        {
            GetHitEvent?.Invoke(1);
            if (_HP.TakeDamage(/*damage1*/ gotDamage))
            {
                InvokeDeathEvent();
            }
        }

        if (decision == Decision.Attack)
        {
            if (preCoeffs[0].exchangeResult == ExchangeResult.Parry)
            {
                ParryEvent?.Invoke(1);
            }
            if (preCoeffs[0].exchangeResult == ExchangeResult.Block)
            {
                BlockEvent?.Invoke(1);
            }
            if (preCoeffs[0].exchangeResult == ExchangeResult.BlockVs2Handed)
            {
                BlockVs2HandedEvent?.Invoke();
            }
        }

        if (preCoeffs[0].exchangeResult == ExchangeResult.Evade)
        {
            EvadeEvent?.Invoke(1);
        }
    }
Пример #2
0
 public void GetHit(int damage)
 {
     currentHp -= damage;
     if (currentHp > 0)
     {
         GetHitEvent?.Invoke();
     }
     else
     {
         mainComponent.Die();
     }
 }
Пример #3
0
    protected virtual void OnExchange2()
    {
        if (decision == Decision.Attack)
        {
            AttackEvent?.Invoke();
        }

        if ((preCoeffs[1].exchangeResult == ExchangeResult.GetHit) && !m_dead)    // если не помер после первого удара
        {
            GetHitEvent?.Invoke(2);                                               // то принимаем второй
            if (_HP.TakeDamage(/*damage2*/ gotDamage))
            {
                InvokeDeathEvent();
            }
        }

        if (((decision == Decision.ChangeSwordShield) || (decision == Decision.ChangeSwordSword) || (decision == Decision.ChangeTwoHandedSword)) &&
            !m_dead)
        {
            ChangeEvent?.Invoke();
        }
        else
        {
            if (preCoeffs[1].exchangeResult == ExchangeResult.Parry)
            {
                ParryEvent?.Invoke(2);
            }
            if (preCoeffs[1].exchangeResult == ExchangeResult.Block)
            {
                BlockEvent?.Invoke(2);
            }
        }

        if (preCoeffs[1].exchangeResult == ExchangeResult.Evade)
        {
            EvadeEvent?.Invoke(2);
        }
    }