public void GetGameServerDeploymentRequestObject() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeployment(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment response = client.GetGameServerDeployment(request); xunit::Assert.Same(expectedResponse, response); mockGrpcClient.VerifyAll(); }
public async stt::Task GetGameServerDeploymentRequestObjectAsync() { moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict); mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), }; GameServerDeployment expectedResponse = new GameServerDeployment { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), CreateTime = new wkt::Timestamp(), UpdateTime = new wkt::Timestamp(), Labels = { { "key8a0b6e3c", "value60c16320" }, }, Etag = "etage8ad7218", Description = "description2cf9da67", }; mockGrpcClient.Setup(x => x.GetGameServerDeploymentAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeployment>(stt::Task.FromResult(expectedResponse), null, null, null, null)); GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null); GameServerDeployment responseCallSettings = await client.GetGameServerDeploymentAsync(request, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None)); xunit::Assert.Same(expectedResponse, responseCallSettings); GameServerDeployment responseCancellationToken = await client.GetGameServerDeploymentAsync(request, st::CancellationToken.None); xunit::Assert.Same(expectedResponse, responseCancellationToken); mockGrpcClient.VerifyAll(); }
public GameServerDeployment GetDeployment( string projectId, string deploymentId) { // Create the client. GameServerDeploymentsServiceClient client = GameServerDeploymentsServiceClient.Create(); GetGameServerDeploymentRequest request = new GetGameServerDeploymentRequest { GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, "global", deploymentId) }; // Make the request. GameServerDeployment response = client.GetGameServerDeployment(request); return(response); }