Пример #1
0
 private void Awake()
 {
     getBarInfo    = FindObjectOfType <GetBarInfo>();
     turnSystem    = FindObjectOfType <TurnSystem>();
     damageHandler = FindObjectOfType <DamageHandler>();
     gridGenerator = FindObjectOfType <EditedGridGenerator>();
 }
Пример #2
0
 private void Awake()
 {
     turnSystem    = FindObjectOfType <TurnSystem>();
     getBarInfo    = FindObjectOfType <GetBarInfo>();
     gridGenerator = FindObjectOfType <EditedGridGenerator>();
     cardSystem    = FindObjectOfType <CardSystem>();
     skillInfo     = FindObjectOfType <SkillInfo>();
     allSkills     = FindObjectOfType <AllSkills>();
     getCardInfo   = GetComponent <GetCardInfo>();
 }