private void Awake() { getBarInfo = FindObjectOfType <GetBarInfo>(); turnSystem = FindObjectOfType <TurnSystem>(); damageHandler = FindObjectOfType <DamageHandler>(); gridGenerator = FindObjectOfType <EditedGridGenerator>(); }
private void Awake() { turnSystem = FindObjectOfType <TurnSystem>(); getBarInfo = FindObjectOfType <GetBarInfo>(); gridGenerator = FindObjectOfType <EditedGridGenerator>(); cardSystem = FindObjectOfType <CardSystem>(); skillInfo = FindObjectOfType <SkillInfo>(); allSkills = FindObjectOfType <AllSkills>(); getCardInfo = GetComponent <GetCardInfo>(); }