public Tab() { HitTestTarget = true; Gestures.Add(new ClickGesture(2, () => Closing?.Invoke())); Awoke += Awake; Components.Add(new UpdatableNodeBehavior()); }
/// <summary> /// Handles any addition or update to gesture items in the inventory. /// </summary> /// <param name="gesture">Gesture that was added or updated.</param> private void UpdateInventoryGesture(InventoryGesture gesture) { var client = RadegastInstance.GlobalInstance.Client; client.Assets.RequestAsset(gesture.AssetUUID, AssetType.Gesture, false, (_, asset) => { var assetGesture = asset as AssetGesture; if (assetGesture == null) { return; } if (!assetGesture.Decode()) { return; } if (!Gestures.ContainsKey(gesture.UUID)) { Gestures.Add(gesture.UUID, new GestureTrigger()); } var existingGestureTrigger = Gestures[gesture.UUID]; existingGestureTrigger.TriggerLower = assetGesture.Trigger.ToLower(); existingGestureTrigger.Replacement = assetGesture.ReplaceWith; existingGestureTrigger.AssetID = assetGesture.AssetID; }); }
public void AddGestures(List <Gesture> gestures) { foreach (Gesture gesture in gestures) { Gestures.Add(gesture); myMatcher.AddGesture(gesture); GestureCount++; } }
protected override void Awake() { // On the current frame the button contents may not be loaded, // so delay its initialization until the next frame. SetState(InitialState()); textPresentersFeeder = new TextPresentersFeeder(this); clickGesture = new ClickGesture(); Gestures.Add(clickGesture); }
public PathArrowButton(Func <string, bool> openPath, string path = null) : base() { this.path = path; this.openPath = openPath; MinMaxHeight = 20; Presenter = new PathButtonPresenter(); base.Presenter = Presenter; if (path == null) { Updating += (float delta) => { var prevState = State; if (Expanded) { State = PathBarButtonState.Press; } else { if (IsMouseOverThisOrDescendant()) { if (WasClicked()) { State = PathBarButtonState.Press; } else { State = PathBarButtonState.Hover; } } else { State = PathBarButtonState.Normal; } } if (prevState != State) { Presenter.SetState(State); } }; } Gestures.Add(new ClickGesture(0, FlipState)); Layout = new HBoxLayout(); MinMaxSize = new Vector2(11, 20); Nodes.Add(icon = new Image { LayoutCell = new LayoutCell { Alignment = new Alignment { X = HAlignment.Center, Y = VAlignment.Center } }, MinMaxSize = new Vector2(11, 6), Texture = IconPool.GetTexture("Filesystem.PathSeparatorCollapsed") }); Expanded = false; }
public PathFolderButton(Func <string, bool> openPath, string path) : base() { Text = GetName(path); Presenter = new PathButtonPresenter(); base.Presenter = Presenter; MinMaxHeight = 20; MinMaxWidth = FontPool.Instance.DefaultFont.MeasureTextLine(Text, Theme.Metrics.TextHeight, 0).X + 7; Clicked += () => openPath(path); #if WIN UpdateHandler showContextMenu = null; showContextMenu = delta => { Updating -= showContextMenu; SystemShellContextMenu.Instance.Show(path); }; // TODO: Immediate showing context menu causes weird crash in GestureManager Gestures.Add(new ClickGesture(1, () => Updating += showContextMenu)); #endif // WIN }
private void PopulateGestures() { //we will get another list of amazing guids which each contains a gesture, then we can let the gesture creator worry about that later //we are going to use the extention mygest for myomi gesture files var allGestures = FileHelper.GetAllFiles(Path.Combine("Profiles", this.ID.ToString()), ".mygest"); //first we will populate the gestures foreach (var gesturePath in allGestures) { var gesture = new MyomiGesture(new Guid(gesturePath), this.ID); //this one is broken, we will skip this gesture if (gesture.ID == Guid.Empty) { continue; } Gestures.Add(gesture); this._gestureCount++; } }
/** * Add gesture name to database if it does not * already exist and returns its enumerated id. */ public int AddGesture(string gname) { int i; for (i = 0; i < Gestures.Count; i++) { if (Gestures[i] == gname) { return(i); } } // push gesture name into list and make room // for sample list in samples_by_gesture, which // will be populated later add sample is called Gestures.Add(gname); SamplesByGesture.Add(new List <Sample>()); return(i); }
/// <summary> /// Updates the keyboard and gamepad control states. /// </summary> public static void Update() { Gestures.Clear(); // update the keyboard state previousKeyboardState = currentKeyboardState; currentKeyboardState = Keyboard.GetState(); // update the gamepad state previousGamePadState = currentGamePadState; currentGamePadState = GamePad.GetState(PlayerIndex.One); // Update the touch state previousTouchState = currentTouchState; currentTouchState = TouchPanel.GetState(); while (TouchPanel.IsGestureAvailable) { var gesture = TouchPanel.ReadGesture(); Gestures.Add(gesture); } }
protected override void Awake() { Thumb?.Gestures.Add(dragGestureThumb = new DragGesture()); Gestures.Add(dragGestureSlider = new DragGesture()); Gestures.Add(clickGesture = new ClickGesture()); }
public void AddGesture(Gesture gesture) { Gestures.Add(gesture); myMatcher.AddGesture(gesture); GestureCount++; }
/// <summary> /// Registriert eine Geste, verwendet dafür aber nicht das "GestureElement", sondern /// ein anderes, explizit angegebenes. /// </summary> /// <param name="identifier">Interner Bezeichner für die Geste</param> /// <param name="gesture">Die Geste selbst</param> /// <param name="callback">Die Methoden, die bei erkennen der Geste ausgeführt werden soll</param> /// <param name="element">Das UIELement für die Geste</param> public virtual void AddGesture(string identifier, UIElement element, GestureBase gesture, GestureHandler.GestureCallbackHandler callback) { Gestures.Add(identifier, Surface.GestureManager.AddGesture(element, gesture, callback)); }
public TabBar() { gesture = new DragGesture(direction: DragDirection.Horizontal); Gestures.Add(gesture); Tasks.Add(DragTabProcessor()); }
public Tab() { HitTestTarget = true; Gestures.Add(new ClickGesture(2, () => Closing?.Invoke())); Awoke += Awake; }