// Use this for initialization void Start() { //Initalise flight controller gestureRecogniser = GetComponent <GestureRecogniser>(); camera_ = camera2.transform; created_ui = null; }
// Use this for initialization void Start() { //Initalise flight controller flyController = new Controller(); gestureRecogniser = GetComponent <GestureRecogniser>(); rotateAngleX = 0.0f; rotateAngleZ = 0.0f; }
private void OnTap(GestureRecogniser xGesture) { if (xGesture.State == GestureState.GestureStateRecognised) { m_currentColourIndex += 1; if (m_currentColourIndex >= m_coloursToCycle.Length) { m_currentColourIndex = 0; } m_myMaterial.color = m_coloursToCycle[m_currentColourIndex]; } }
void Start() { if (drawnPathPrefab == null) { Debug.LogError("No DrawnPath prefab"); } gesture = GetComponent <GestureRecogniser>(); if (gesture == null) { Debug.LogError("No GestureRecogniser prefab"); } }
private void HandleLongPress(GestureRecogniser pxGesture) { GestureState kState = pxGesture.State; if (kState == GestureState.GestureStateChanged) { Vector3 xScreenPoint = new Vector3(); xScreenPoint.x = pxGesture.Focus.x; xScreenPoint.y = pxGesture.Focus.y; xScreenPoint.z = m_distanceFromCamera; Vector3 xWorldPoint = m_camera.ScreenToWorldPoint(xScreenPoint); m_transform.position = xWorldPoint; } }
private void HandleSwipe(GestureRecogniser pxGesture) { if (pxGesture.State == GestureState.GestureStateRecognised) { SwipeGestureRecogniser pxSwipeGesture = (SwipeGestureRecogniser)pxGesture; Vector2 pxSwipeVelocity = pxSwipeGesture.Velocity; pxSwipeVelocity /= m_fSwipeVelocityScaleFactor; Vector3 pxVelocityForce = Vector3.zero; pxVelocityForce.x = pxSwipeVelocity.x; pxVelocityForce.y = 0.0f; pxVelocityForce.z = pxSwipeVelocity.y; m_pxRigidbody.AddForce(pxVelocityForce); } }
private void HandleSwipe( GestureRecogniser pxGesture ) { if ( pxGesture.State == GestureState.GestureStateRecognised ) { SwipeGestureRecogniser pxSwipeGesture = (SwipeGestureRecogniser)pxGesture; Vector2 pxSwipeVelocity = pxSwipeGesture.Velocity; pxSwipeVelocity /= m_fSwipeVelocityScaleFactor; Vector3 pxVelocityForce = Vector3.zero; pxVelocityForce.x = pxSwipeVelocity.x; pxVelocityForce.y = 0.0f; pxVelocityForce.z = pxSwipeVelocity.y; m_pxRigidbody.AddForce( pxVelocityForce ); } }
// Use this for initialization void Start() { gestureRecogniser = GetComponent <GestureRecogniser>(); }