private void ToListeningState() { state = GestureListenerState.Listening; points = new List <Vector3>(); handAnimator.SetBool("IsTriggered", true); foreach (ParticleSystem system in drawingIndicator) { system.Play(); } }
private void ToIdleState() { state = GestureListenerState.Idle; if (points != null) { points.Clear(); } foreach (ParticleSystem system in drawingIndicator) { system.Stop(); system.Clear(); } handAnimator.SetBool("IsTriggered", false); }
private void ToListeningGestureState() { state = GestureListenerState.ListeningGesture; }
private void ToListeningShotState() { state = GestureListenerState.ListeningShot; }