public static void SaveGestureBatch(MasterControl mastercontrol, int gestureNumber) { BinaryFormatter formatter = new BinaryFormatter(); //string path = Application.persistentDataPath + "/testcontrol.banana"; string path = "C:/Users/Andrei/Documents/Unity Games/Hand Gesture Recognition/GestureAlbums/" + gestureNumber + "gestureBatch.banana"; FileStream stream = new FileStream(path, FileMode.Create); GestureBatchData data = new GestureBatchData(mastercontrol); formatter.Serialize(stream, data); stream.Close(); }
public void LoadGestureBatch(int gestureNumber) { GestureBatchData data = GestureSaveSystem.LoadGestureBatch(gestureNumber); //deep copy of gestureBatch for (int i = 0; i < 500; i++) { for (int j = 0; j < 32; j++) //<32 because the image is 32 pixles wide { for (int k = 0; k < 24; k++) //<24 because the image is 24 pixels tall { gestureBatch[i, j, k] = data.gestureBatch[i, j, k]; } } } }
public void LoadMEGAgestureBatch() { MEGAgestureBatch.Clear(); for (int n = 0; n < 4; n++) //assumes only 4 gestures are being used { List <int[, ]> imagecollection = new List <int[, ]>(); GestureBatchData data = GestureSaveSystem.LoadGestureBatch(n); //deep copy of gestureBatch for (int i = 0; i < 500; i++) { int[,] gestureImage = new int[32, 24]; for (int j = 0; j < 32; j++) //<32 because the image is 32 pixles wide { for (int k = 0; k < 24; k++) //<24 because the image is 24 pixels tall { gestureImage[j, k] = data.gestureBatch[i, j, k]; } } imagecollection.Add(gestureImage); } MEGAgestureBatch.Add(imagecollection); //for testing /*if(n == 1){ * reducedImage = new Texture2D (32, 24); * for (int x = 0; x < 32; x++) { * for (int y = 0; y < 24; y++) { * if (MEGAgestureBatch[0][304][x, y] == 1) { * reducedImage.SetPixel (x, y, Color.white); * } else { * reducedImage.SetPixel (x, y, Color.black); * } * } * } * reducedImage.Apply(); * Filtered.texture = reducedImage; * }*/ } }
public static GestureBatchData LoadGestureBatch(int gestureNumber) { //string path = Application.persistentDataPath + "/testcontrol.banana"; string path = "C:/Users/Andrei/Documents/Unity Games/Hand Gesture Recognition/GestureAlbums/" + gestureNumber + "gestureBatch.banana"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); GestureBatchData data = formatter.Deserialize(stream) as GestureBatchData; stream.Close(); return(data); } else { Debug.LogError("Save file not found in " + path); return(null); } }