public override void Reset()
 {
     TargetState = Gestures.Gesture.GestureState.Recognized;
     GameObject = null;
     Gesture = null;
     Component = null;
     SendEvent = null;
 }
Пример #2
0
 public override void Reset()
 {
     TargetState = Gestures.Gesture.GestureState.Recognized;
     GameObject  = null;
     Gesture     = null;
     Component   = null;
     SendEvent   = null;
 }
Пример #3
0
 /// <summary>
 /// Returns cached instance of EventArgs.
 /// This cached EventArgs is reused throughout the library not to alocate new ones on every call.
 /// </summary>
 /// <param name="state"> Current gesture state. </param>
 /// <param name="previousState"> Previous gesture state. </param>
 /// <returns>Cached EventArgs object.</returns>
 public static GestureStateChangeEventArgs GetCachedEventArgs(Gesture.GestureState state, Gesture.GestureState previousState)
 {
     if (instance == null)
     {
         instance = new GestureStateChangeEventArgs();
     }
     instance.State         = state;
     instance.PreviousState = previousState;
     return(instance);
 }
    // ----------------------------------------------------------------
    // Update is called once per frame
    void LateUpdate()
    {
        if (this.enabled && !this.isActiveAndEnabled)
        {
            ResetState();
            return;
        }

        state = gesture.State;
        if (neighbourGesture != null)
        {
            neighbourState = neighbourGesture.State;
        }


        if (state == Gesture.GestureState.Changed)
        {
            isUserLearnt = true;
            gestureHints.ForEach(go => go.SetActive(false && go.activeSelf));
            RectSizeCheck();
        }
    }
Пример #5
0
        internal Gesture.GestureState INTERNAL_GestureChangeState(Gesture gesture, Gesture.GestureState state)
        {
            bool recognized = false;

            switch (state)
            {
            case Gesture.GestureState.Idle:
            case Gesture.GestureState.Possible:
                break;

            case Gesture.GestureState.Began:
                switch (gesture.State)
                {
                case Gesture.GestureState.Idle:
                case Gesture.GestureState.Possible:
                    break;

                default:
                    print(string.Format("Gesture {0} erroneously tried to enter state {1} from state {2}",
                                        new object[] { gesture, state, gesture.State }));
                    break;
                }
                recognized = recognizeGestureIfNotPrevented(gesture);
                if (!recognized)
                {
                    if (!gesturesToReset.Contains(gesture))
                    {
                        gesturesToReset.Add(gesture);
                    }
                    return(Gesture.GestureState.Failed);
                }
                break;

            case Gesture.GestureState.Changed:
                switch (gesture.State)
                {
                case Gesture.GestureState.Began:
                case Gesture.GestureState.Changed:
                    break;

                default:
                    print(string.Format("Gesture {0} erroneously tried to enter state {1} from state {2}",
                                        new object[] { gesture, state, gesture.State }));
                    break;
                }
                break;

            case Gesture.GestureState.Failed:
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                break;

            case Gesture.GestureState.Recognized:     // Ended
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                switch (gesture.State)
                {
                case Gesture.GestureState.Idle:
                case Gesture.GestureState.Possible:
                    recognized = recognizeGestureIfNotPrevented(gesture);
                    if (!recognized)
                    {
                        return(Gesture.GestureState.Failed);
                    }
                    break;

                case Gesture.GestureState.Began:
                case Gesture.GestureState.Changed:
                    break;

                default:
                    print(string.Format("Gesture {0} erroneously tried to enter state {1} from state {2}",
                                        new object[] { gesture, state, gesture.State }));
                    break;
                }
                break;

            case Gesture.GestureState.Cancelled:
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                break;
            }

            return(state);
        }
Пример #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="GestureStateChangeEventArgs"/> class.
 /// </summary>
 /// <param name="state"> Current gesture state. </param>
 /// <param name="previousState"> Previous gesture state. </param>
 public GestureStateChangeEventArgs(Gesture.GestureState state, Gesture.GestureState previousState)
 {
     State         = state;
     PreviousState = previousState;
 }
Пример #7
0
 /// <summary>
 /// Initializes a new instance of the <see cref="GestureStateChangeEventArgs"/> class.
 /// </summary>
 /// <param name="state"> Current gesture state. </param>
 /// <param name="previousState"> Previous gesture state. </param>
 public GestureStateChangeEventArgs(Gesture.GestureState state, Gesture.GestureState previousState)
 {
     State = state;
     PreviousState = previousState;
 }
Пример #8
0
        internal Gesture.GestureState GestureChangeState(Gesture gesture, Gesture.GestureState state)
        {
            switch (state)
            {
            case Gesture.GestureState.Possible:
                break;

            case Gesture.GestureState.Began:
                switch (gesture.State)
                {
                case Gesture.GestureState.Possible:
                    break;

                default:
                    print(String.Format("Gesture {0} erroneously tried to enter state {1} from state {2}", gesture, state, gesture.State));
                    break;
                }
                if (gestureCanRecognize(gesture))
                {
                    recognizeGesture(gesture);
                }
                else
                {
                    if (!gesturesToReset.Contains(gesture))
                    {
                        gesturesToReset.Add(gesture);
                    }
                    return(Gesture.GestureState.Failed);
                }
                break;

            case Gesture.GestureState.Changed:
                switch (gesture.State)
                {
                case Gesture.GestureState.Began:
                case Gesture.GestureState.Changed:
                    break;

                default:
                    print(String.Format("Gesture {0} erroneously tried to enter state {1} from state {2}", gesture, state, gesture.State));
                    break;
                }
                break;

            case Gesture.GestureState.Failed:
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                break;

            case Gesture.GestureState.Recognized:     // Ended
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                switch (gesture.State)
                {
                case Gesture.GestureState.Possible:
                    if (gestureCanRecognize(gesture))
                    {
                        recognizeGesture(gesture);
                    }
                    else
                    {
                        return(Gesture.GestureState.Failed);
                    }
                    break;

                case Gesture.GestureState.Began:
                case Gesture.GestureState.Changed:
                    break;

                default:
                    print(String.Format("Gesture {0} erroneously tried to enter state {1} from state {2}", gesture, state, gesture.State));
                    break;
                }
                break;

            case Gesture.GestureState.Cancelled:
                if (!gesturesToReset.Contains(gesture))
                {
                    gesturesToReset.Add(gesture);
                }
                break;
            }

            return(state);
        }