Пример #1
0
        public GermanWhistMainView(IEventAggregator aggregator,
                                   TestOptions test,
                                   GermanWhistVMData model
                                   )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckXF <GermanWhistCardInformation, ts, DeckOfCardsXF <GermanWhistCardInformation> >();
            _discardGPile  = new BasePileXF <GermanWhistCardInformation, ts, DeckOfCardsXF <GermanWhistCardInformation> >();
            _score         = new ScoreBoardXF();
            _playerHandWPF = new BaseHandXF <GermanWhistCardInformation, ts, DeckOfCardsXF <GermanWhistCardInformation> >();
            _trick1        = new TwoPlayerTrickXF <EnumSuitList, GermanWhistCardInformation, ts, DeckOfCardsXF <GermanWhistCardInformation> >();
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(GermanWhistMainViewModel.RestoreScreen));
            }

            StackLayout otherStack = new StackLayout();

            otherStack.Orientation = StackOrientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);                                           // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(GermanWhistPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Tricks Won", true, nameof(GermanWhistPlayerItem.TricksWon), rightMargin: 10);
            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(GermanWhistMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(GermanWhistMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(GermanWhistMainViewModel.Status));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
 public GermanWhistMainViewModel(CommandContainer commandContainer,
                                 GermanWhistMainGameClass mainGame,
                                 GermanWhistVMData viewModel,
                                 BasicData basicData,
                                 TestOptions test,
                                 IGamePackageResolver resolver
                                 )
     : base(commandContainer, mainGame, viewModel, basicData, test, resolver)
 {
     _model = viewModel;
     _model.Deck1.NeverAutoDisable = true;
     _model.PlayerHand1.Maximum    = 13;
     _model.Deck1.DeckStyle        = DeckObservablePile <GermanWhistCardInformation> .EnumStyleType.AlwaysKnown;
 }
 public GermanWhistMainGameClass(IGamePackageResolver mainContainer,
                                 IEventAggregator aggregator,
                                 BasicData basicData,
                                 TestOptions test,
                                 GermanWhistVMData currentMod,
                                 IMultiplayerSaveState state,
                                 IAsyncDelayer delay,
                                 ICardInfo <GermanWhistCardInformation> cardInfo,
                                 CommandContainer command,
                                 GermanWhistGameContainer gameContainer,
                                 ITrickData trickData,
                                 ITrickPlay trickPlay,
                                 IAdvancedTrickProcesses aTrick
                                 )
     : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer, trickData, trickPlay)
 {
     _model   = currentMod;
     _command = command;
     _aTrick  = aTrick;
 }