Пример #1
0
 public CGeometryShader(ICDevice device, CShaderReflection reflection)
     : base(device, reflection)
 {
     maxVertexCount = Reflection.GetMaxVertexCount();
     inputPrimitiveType = Reflection.GetGeometryInputPrimitiveType();
     outputPrimitiveType = Reflection.GetGeometryOutputPrimitiveType();
 }
Пример #2
0
 public static string GeometryShaderOutputPrimitiveTypeToString(GeometryShaderOutputPrimitiveType type)
 {
     switch (type)
     {
         case GeometryShaderOutputPrimitiveType.Point: return "points";
         case GeometryShaderOutputPrimitiveType.Line: return "line_strip";
         case GeometryShaderOutputPrimitiveType.Triangle: return "triangle_strip";
         default: throw new ArgumentOutOfRangeException("type");
     }
 }
Пример #3
0
 public static string GetStreamTypeForOutputType(GeometryShaderOutputPrimitiveType type)
 {
     switch (type)
     {
         case GeometryShaderOutputPrimitiveType.Point: return "PointStream";
         case GeometryShaderOutputPrimitiveType.Line: return "LineStream";
         case GeometryShaderOutputPrimitiveType.Triangle: return "TriangleStream";
         default: throw new ArgumentOutOfRangeException("type");
     }
 }