static void Main(string[] args)
        {
            Circle circle             = new Circle();
            DistanceCalculator2D dist = new DistanceCalculator2D();
            Elipse    elipse          = new Elipse();
            Figure2D  figure          = new Figure2D();
            Point2D   point           = new Point2D();
            Polygon   plygon          = new Polygon();
            Rectangle rectangle       = new Rectangle();
            Square    square          = new Square();

            Console.WriteLine();

            Point3D point3D             = new Point3D();
            Path3D  path                = new Path3D();
            DistanceCalculator3D dist3D = new DistanceCalculator3D();

            Console.WriteLine();

            GeometryBinaryStorage gbStorage = new GeometryBinaryStorage();
            GeometrySVGStorage    gsStorage = new GeometrySVGStorage();
            GeometryXMLStorage    gxStorage = new GeometryXMLStorage();

            Console.WriteLine();

            Screen2D sc2D = new Screen2D();
            Screen3D sc3D = new Screen3D();
        }
Пример #2
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    static void Main(string[] args)
    {
        // Create instances from namespace Geometry2D
        Point2D point2D = new Point2D();
        Circle  circle  = new Circle();
        DistanceCalculator2D distance2D = new DistanceCalculator2D();
        Ellipse   ellipse   = new Ellipse();
        Figure2D  figure2D  = new Figure2D();
        Polygon   polygon   = new Polygon();
        Rectangle rectangle = new Rectangle();
        Square    square    = new Square();

        // Create instances from namespace Geometry3D
        DistanceCalculator3D distance3D = new DistanceCalculator3D();
        Path3D  path3D  = new Path3D();
        Point3D point3D = new Point3D();

        // Create instances from namespace Storage
        GeometryBinaryStorage binaryStorage = new GeometryBinaryStorage();
        GeometrySVGStorage    svgStorage    = new GeometrySVGStorage();
        GeometryXMLStorage    xmlStorage    = new GeometryXMLStorage();

        // Create instances from namespace UI
        Screen2D screen2D = new Screen2D();
        Screen3D screen3D = new Screen3D();
    }
Пример #3
0
 static void Main(string[] args)
 {
     Point2D            point2d    = new Point2D();
     Point3D            point3d    = new Point3D();
     Screen2D           screen2d   = new Screen2D();
     GeometrySVGStorage svgStorage = new GeometrySVGStorage();
 }
Пример #4
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 static void Main()
 {
     Point2D               a = new Point2D();
     Figure2D              b = new Figure2D();
     Square                c = new Square();
     Rectangle             d = new Rectangle();
     Circle                e = new Circle();
     Elipse                f = new Elipse();
     DistanceCalculator2D  g = new DistanceCalculator2D();
     Point3D               h = new Point3D();
     Path3D                i = new Path3D();
     DistanceCalculator3D  j = new DistanceCalculator3D();
     GeometryBinaryStorage k = new GeometryBinaryStorage();
     GeometrySVGStorage    l = new GeometrySVGStorage();
     GeometryXMLStorage    m = new GeometryXMLStorage();
     Screen2D              n = new Screen2D();
     Screen3D              o = new Screen3D();
 }
Пример #5
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        static void Main()
        {
            Circle  circle                = new Circle();
            Ellipse ellipse               = new Ellipse();
            DistanceCalculator2D calc2D   = new DistanceCalculator2D();
            Figure2D             figure2D = new Figure2D();
            Point2D   p2D     = new Point2D();
            Polygon   polygon = new Polygon();
            Rectangle rect    = new Rectangle();
            Square    square  = new Square();

            Console.WriteLine();

            DistanceCalculator3D calc3D = new DistanceCalculator3D();
            Path3D  path = new Path3D();
            Point3D p3D  = new Point3D();

            GeometrySVGStorage    geometrySVGStorage    = new GeometrySVGStorage();
            GeometryXMLStorage    geometryXMLStorage    = new GeometryXMLStorage();
            GeometryBinaryStorage geometryBinaryStorage = new GeometryBinaryStorage();

            Screen2D scr2D = new Screen2D();
            Screen3D scr3D = new Screen3D();
        }