public void UpdateAnimation() { if (IsLoaded && shAnim != null && animCuts != null && animCuts.Length > 0 && channelObjects != null && subObjects != null) { if (currentFrame >= shAnim.num_frames) { currentFrame %= shAnim.num_frames; } UpdateAnimationCut(); // First pass: reset TRS for all sub objects for (int i = 0; i < channelParents[currentAnimCut].Length; i++) { channelParents[currentAnimCut][i] = false; } ROMAnimation anim = ROMStruct.Loader.romAnims[animCuts[currentAnimCut].index]; uint currentRelativeFrame = currentFrame - anim.a3d.this_start_onlyFrames; AnimOnlyFrame of = anim.onlyFrames[currentRelativeFrame]; // Create hierarchy for this frame for (int i = of.start_hierarchies_for_frame; i < of.start_hierarchies_for_frame + of.num_hierarchies_for_frame; i++) { AnimHierarchy h = anim.hierarchies[i]; if (!channelIDDictionary[currentAnimCut].ContainsKey(h.childChannelID) || !channelIDDictionary[currentAnimCut].ContainsKey(h.parentChannelID)) { continue; } List <int> ch_child_list = GetChannelByID(h.childChannelID); List <int> ch_parent_list = GetChannelByID(h.parentChannelID); foreach (int ch_child in ch_child_list) { foreach (int ch_parent in ch_parent_list) { channelObjects[currentAnimCut][ch_child].transform.SetParent(channelObjects[currentAnimCut][ch_parent].transform); channelParents[currentAnimCut][ch_child] = true; } } //channelObjects[ch_child].transform.SetParent(channelObjects[ch_parent].transform); } // Final pass int currentKFIndex = 0; for (int i = 0; i < anim.channels.Length; i++) { AnimChannel ch = anim.channels[i]; // Select keyframe AnimKeyframe kf = null; int selectedKFindex = 0; for (int k = 0; k < ch.num_keyframes; k++) { if (anim.keyframes[currentKFIndex + k].frame <= currentFrame) { kf = anim.keyframes[currentKFIndex + k]; selectedKFindex = k; } else { break; } } AnimVector pos = anim.vectors[kf.positionVector]; AnimQuaternion qua = anim.quaternions[kf.quaternion]; AnimVector scl = anim.vectors[kf.scaleVector]; AnimNumOfNTTO numOfNTTO = anim.numOfNTTO[(i * anim.a3d.num_numNTTO) + of.numOfNTTO]; AnimNTTO ntto = null; int poNum = -1; GameObject physicalObject = null; if (numOfNTTO.numOfNTTO != 0xFFFF) { poNum = numOfNTTO.numOfNTTO; ntto = anim.ntto[poNum]; physicalObject = subObjects[currentAnimCut][i][poNum]; } Vector3 vector = pos.vector; Quaternion quaternion = qua.quaternion; Vector3 scale = scl.vector; int framesSinceKF = (int)currentFrame - (int)kf.frame; AnimKeyframe nextKF = null; int framesDifference; float interpolation; if (selectedKFindex == ch.num_keyframes - 1) { nextKF = anim.keyframes[currentKFIndex]; framesDifference = anim.a3d.total_num_onlyFrames - 1 + (int)nextKF.frame - (int)kf.frame; if (framesDifference == 0) { interpolation = 0; } else { //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } } else { nextKF = anim.keyframes[currentKFIndex + selectedKFindex + 1]; framesDifference = (int)nextKF.frame - (int)kf.frame; //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } currentKFIndex += ch.num_keyframes; //print(interpolation); //print(a3d.vectors.Length + " - " + nextKF.positionVector); //print(perso.p3dData.family.animBank); AnimVector pos2 = anim.vectors[nextKF.positionVector]; AnimQuaternion qua2 = anim.quaternions[nextKF.quaternion]; AnimVector scl2 = anim.vectors[nextKF.scaleVector]; vector = Vector3.Lerp(pos.vector, pos2.vector, interpolation); quaternion = Quaternion.Lerp(qua.quaternion, qua2.quaternion, interpolation); scale = Vector3.Lerp(scl.vector, scl2.vector, interpolation); //float positionMultiplier = Mathf.Lerp(kf.positionMultiplier, nextKF.positionMultiplier, interpolation); if (poNum != currentActivePO[currentAnimCut][i]) { if (currentActivePO[currentAnimCut][i] == -2 && fullMorphPOs[currentAnimCut] != null && fullMorphPOs[currentAnimCut][i] != null) { foreach (GameObject morphPO in fullMorphPOs[currentAnimCut][i].Values) { if (morphPO.activeSelf) { morphPO.SetActive(false); } } } if (currentActivePO[currentAnimCut][i] >= 0 && subObjects[currentAnimCut][i][currentActivePO[currentAnimCut][i]] != null) { subObjects[currentAnimCut][i][currentActivePO[currentAnimCut][i]].SetActive(false); } currentActivePO[currentAnimCut][i] = poNum; if (physicalObject != null) { physicalObject.SetActive(true); } } if (!channelParents[currentAnimCut][i]) { channelObjects[currentAnimCut][i].transform.SetParent(transform); } channelObjects[currentAnimCut][i].transform.localPosition = vector; // * positionMultiplier; channelObjects[currentAnimCut][i].transform.localRotation = quaternion; channelObjects[currentAnimCut][i].transform.localScale = scale; if (physicalObject != null && anim.a3d.num_morphData > 0 && morphDataArray[currentAnimCut] != null && i < morphDataArray[currentAnimCut].GetLength(0) && currentRelativeFrame < morphDataArray[currentAnimCut].GetLength(1)) { AnimMorphData morphData = morphDataArray[currentAnimCut][i, currentRelativeFrame]; GeometricObject ogPO = perso.p3dData.Value.objectsTable.Value.data.Value.entries[anim.ntto[poNum].object_index].obj.Value.visual.Value; if (morphData != null && morphData.morphProgress != 0 && morphData.morphProgress != 100) { //print("morphing " + physicalObject.name); GeometricObject morphToPO = perso.p3dData.Value.objectsTable.Value.data.Value.entries[morphData.objectIndexTo].obj.Value.visual.Value; ogPO.MorphVertices(physicalObject, morphToPO, morphData.morphProgress / 100f); } else if (morphData != null && morphData.morphProgress == 100) { physicalObject.SetActive(false); GameObject c = fullMorphPOs[currentAnimCut][i][morphData.objectIndexTo]; c.transform.localScale = objectIndexScales.ContainsKey(morphData.objectIndexTo) ? objectIndexScales[morphData.objectIndexTo] : Vector3.one; c.transform.localPosition = Vector3.zero; c.transform.localRotation = Quaternion.identity; c.SetActive(true); currentActivePO[currentAnimCut][i] = -2; } else { ogPO.ResetMorph(physicalObject); } } } } }