public ActorPart(GeomCloneGame theGame, string theTexture, Vector2 thePosition, float theRotation, Vector2 setDisplacement, float setRotationOffset, float scaleX, float scaleY, Color color) : base(theGame, theTexture, thePosition, theRotation, scaleX, scaleY, color) { displacement = setDisplacement; rotationOffset = setRotationOffset; UpdatePositionAndRotation(thePosition, theRotation); Color = new Color(color, (byte)160); }