/// <summary> /// Calculate the position of a geographical position for the current state of the globe. /// </summary> Point3D IPositionProvider.ProjectPosition(GeoPosition geoPos) { Point3D p = geoPos.ToSphere(_radius * 1.02) .Transform(_rotation); Double z = p.Z; p = p.Transform(_projection); return(new Point3D(p.X, p.Y, z > _clipZ ? 1 : -1)); }