/* * CHARACTERS */ public void characterMove(GeneticCharacter c, float newX, float newY) { int new_x = Mathf.RoundToInt(newX); int new_y = Mathf.RoundToInt(newY); // Check if the new Position is a valid Tile if (this.isUsefulPosition(new_x, new_y)) { int old_x = Mathf.RoundToInt(c.getPosX()); int old_y = Mathf.RoundToInt(c.getPosY()); int oldIndex = this.graphIndexFromTile(old_x, old_y); int newIndex = this.graphIndexFromTile(new_x, new_y); // Check if there is a edge between the new Position and the old one if (this.graph.isAdjacent(oldIndex, newIndex) != null) { c.setPos(new Vector2(new_x, new_y)); } } }
public int getCharacterPositionY(GeneticCharacter c) { return(Mathf.RoundToInt(c.getPosY())); }