private static ComponentData[] GetMultipleData <T>(GenesisSettings settings = null) { var provider = new ComponentDataProvider( new Type[] { typeof(T) }); if (settings == null) { settings = ScriptableObject.CreateInstance <GenesisSettings>(); var contextConfig = settings.CreateAndConfigure <ContextSettingsConfig>(); contextConfig.ContextNames = new[] { "Game", "GameState" }; var assembliesConfig = settings.CreateAndConfigure <AssembliesConfig>(); assembliesConfig.DoUseWhitelistOfAssemblies = true; assembliesConfig.WhiteListedAssemblies = new[] { "EntitasRedux.Tests" }; } provider.Configure(settings); return((ComponentData[])provider.GetData()); }
public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(DEFAULT_INSTANCE_CREATOR_FOLDER_PATH_KEY, DEFAULT_CREATOR_FOLDER_PATH); settings.SetIfNotPresent(TYPE_DRAWER_FOLDER_PATH_KEY, DEFAULT_DRAWER_FOLDER_PATH); }
/// <summary>Configures preferences</summary> /// <param name="settings"></param> public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(DO_USE_WHITE_LIST_KEY, DEFAULT_DO_USE_WHITE_LIST_VALUE); settings.SetIfNotPresent(WHITE_LIST_ASSEMBLIES_KEY, DEFAULT_ASSEMBLIES_VALUE); }
/// <summary> /// Creates a new instance of <typeparamref name="T"/> and configures it with <see cref="GenesisSettings"/> /// <paramref name="settings"/>. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="settings"></param> /// <returns></returns> public static T CreateAndConfigure <T>(this GenesisSettings settings) where T : IConfigurable, new() { var obj = new T(); obj.Configure(settings); return(obj); }
public void Configure(GenesisSettings settings) { foreach (var dataProvider in _dataProviders.OfType <IConfigurable>()) { dataProvider.Configure(settings); } _contextsComponentDataProvider.Configure(settings); _assembliesConfig.Configure(settings); }
public void Setup() { _settings = ScriptableObject.CreateInstance <GenesisSettings>(); var contextConfig = _settings.CreateAndConfigure <ContextSettingsConfig>(); contextConfig.ContextNames = new[] { "ConfiguredContext" }; }
/// <summary> /// Draws the body GUI section /// </summary> /// <param name="settings"></param> public virtual void DrawContent(GenesisSettings settings) { // The default implementation for draw content enables its content to be collapsed via a foldout header bar. _drawContent = EditorGUILayoutTools.DrawSectionHeaderToggle(Title, _drawContent); if (!_drawContent) { return; } EditorGUILayoutTools.BeginSectionContent(); DrawContentBody(settings); EditorGUILayoutTools.EndSectionContent(); }
public void Setup() { _settings = ScriptableObject.CreateInstance <GenesisSettings>(); var contextNamesConfig = _settings.CreateAndConfigure <ContextSettingsConfig>(); contextNamesConfig.ContextNames = new[] { "Game", "GameState" }; var assembliesConfig = _settings.CreateAndConfigure <AssembliesConfig>(); assembliesConfig.WhiteListedAssemblies = new[] { "EntitasRedux.Tests" }; }
protected override void DrawContentBody(GenesisSettings settings) { using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.LabelField(CONTEXT_NAMES_LABEL); using (var scope = new EditorGUI.ChangeCheckScope()) { var newValue = EditorGUILayout.TextField(_config.RawContextNames); if (scope.changed) { _config.RawContextNames = newValue; EditorUtility.SetDirty(settings); } } } }
private static EntityIndexData[] GetData <T1, T2>(GenesisSettings _settings = null) { var provider = new EntityIndexDataProvider( new Type[] { typeof(T1), typeof(T2) }); if (_settings == null) { _settings = ScriptableObject.CreateInstance <GenesisSettings>(); var contextConfig = _settings.CreateAndConfigure <ContextSettingsConfig>(); contextConfig.ContextNames = new[] { "Game", "GameState" }; } provider.Configure(_settings); return((EntityIndexData[])provider.GetData()); }
public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(TEMPLATES_KEY, DEFAULT_VALUE); }
/// <summary> /// Configures preferences /// </summary> /// <param name="settings"></param> public void Configure(GenesisSettings settings) { _assembliesConfig = settings.CreateAndConfigure <AssembliesConfig>(); }
/// <summary> /// Initializes any setup for the drawer prior to rendering any GUI. /// </summary> /// <param name="settings"></param> public virtual void Initialize(GenesisSettings settings) { }
protected override void DrawContentBody(GenesisSettings settings) { _lineEndingConfig.LineEnding = (LineEndingMode)UnityEditor.EditorGUILayout.EnumPopup( typeof(LineEndingMode).Name, _lineEndingConfig.LineEnding); }
/// <summary> /// Configures preferences /// </summary> /// <param name="settings"></param> public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(LINE_ENDINGS_KEY, LineEndingMode.Unix.ToString()); }
public override void Initialize(GenesisSettings settings) { base.Initialize(settings); _config.Configure(settings); }
/// <summary>Configures preferences</summary> /// <param name="settings"></param> public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(TARGET_DIRECTORY_KEY, ASSETS_FOLDER); }
public void Configure(GenesisSettings settings) { _targetDirectoryConfig.Configure(settings); }
public override void Configure(GenesisSettings settings) { base.Configure(settings); settings.SetIfNotPresent(CONTEXTS_KEY, DEFAULT_CONTEXTS); }
/// <summary> /// Initializes any setup for the drawer prior to rendering any GUI. /// </summary> /// <param name="settings"></param> public override void Initialize(GenesisSettings settings) { _directoryConfig.Configure(settings); }
protected override void DrawContentBody(GenesisSettings settings) { _directoryConfig.TargetDirectory = UnityEditor.EditorGUILayout.TextField(_directoryConfig.TargetDirectory); }
public void Configure(GenesisSettings settings) { _contextsComponentDataProvider.Configure(settings); _assembliesConfig.Configure(settings); }
/// <summary> /// Initializes any setup for the drawer prior to rendering any GUI. /// </summary> /// <param name="settings"></param> public override void Initialize(GenesisSettings settings) { _lineEndingConfig.Configure(settings); }
public void Configure(GenesisSettings settings) { _contextSettingsConfig.Configure(settings); }
/// <summary> /// Draws the foldout content body /// </summary> /// <param name="settings"></param> protected abstract void DrawContentBody(GenesisSettings settings);
protected override void DrawContentBody(GenesisSettings settings) { DrawDefaultInstanceCreator(); DrawTypeDrawerFolder(); }
/// <summary> /// Draws the header GUI section /// </summary> /// <param name="settings"></param> public virtual void DrawHeader(GenesisSettings settings) { // No-op }
/// <summary> /// Configures preferences /// </summary> /// <param name="settings"></param> public void Configure(GenesisSettings settings) { _lineEndingConfig.Configure(settings); }
/// <summary> /// Configures preferences /// </summary> /// <param name="settings"></param> public void Configure(GenesisSettings settings) { _settings = settings; }
private static ComponentData GetData <T>(GenesisSettings settings = null) { return(GetMultipleData <T>(settings)[0]); }