Пример #1
0
 // Use this for initialization
 protected virtual void Awake()
 {
     localSingleton = this;
     _items         = new GenericUIList <GameInfoPacket>(ItemPrefab.gameObject, LayoutGroup, ItemPrefab.transform.parent);
     ClientUIOverlord.onUIStateChanged += (ClientUIStates newState) => { if (newState == ClientUIStates.GameLobby)
                                                                         {
                                                                             resetSelection();
                                                                         }
     };
     Connection.SetHandler((short)ServerCommProtocl.LobbyGameStats, handleGameStatsUpdate);
 }
 protected virtual void Awake()
 {
     Properties = new GenericUIList <LobbyPropertyData>(PropPrefab.gameObject, PropertiesGroup);
     Lobby      = Lobby ?? GetComponentInParent <LobbyUi>();
 }
Пример #3
0
        // Use this for initialization
        protected virtual void Awake()
        {
            _items = new GenericUIList <GameInfoPacket>(ItemPrefab.gameObject, LayoutGroup);

            Connection.Connected += OnConnectedToMaster;
        }
Пример #4
0
 // Use this for initialization
 protected virtual void Awake()
 {
     _items = new GenericUIList <GameInfoPacket>(ItemPrefab.gameObject, LayoutGroup);
 }
Пример #5
0
 // Use this for initialization
 protected virtual void Awake()
 {
     items = new GenericUIList <GameInfoPacket>(ItemPrefab.gameObject, LayoutGroup);
     Msf.Connection.SetHandler((short)ServerCommProtocl.LobbyGameStats, handleGameStatsUpdate);
 }