private void timer_OverrunByZombies(GenericStatusEventArgs eventArgs) { LoseLevel(); }
private void timer_ClearedZombies(GenericStatusEventArgs eventArgs) { BeatLevel(); }
private void timer_OverrunByZombies(GenericStatusEventArgs eventArgs) { LoseLevel(); }
private void timer_ClearedZombies(GenericStatusEventArgs eventArgs) { BeatLevel(); }